|
@@ -982,7 +982,7 @@ typedef enum SDL_GPUCubeMapFace
|
|
|
* Unlike textures, READ | WRITE can be used for simultaneous read-write
|
|
* Unlike textures, READ | WRITE can be used for simultaneous read-write
|
|
|
* usage. The same data synchronization concerns as textures apply.
|
|
* usage. The same data synchronization concerns as textures apply.
|
|
|
*
|
|
*
|
|
|
- * If you use a STORAGE flag, the data in the buffer must respect std140
|
|
|
|
|
|
|
+ * If you use a STORAGE flag, the data in the buffer must respect std430
|
|
|
* layout conventions. In practical terms this means you must ensure that vec3
|
|
* layout conventions. In practical terms this means you must ensure that vec3
|
|
|
* and vec4 fields are 16-byte aligned.
|
|
* and vec4 fields are 16-byte aligned.
|
|
|
*
|
|
*
|