Sam Lantinga
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04b2fb8046
Make sure the palette is no longer in use before freeing it in the Vulkan renderer
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1 неделя назад |
Sam Lantinga
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0f5a7cbd2c
testyuv: verify the YUV surface locking path
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1 неделя назад |
Sam Lantinga
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3df2b1a2a7
Fixed Vulkan validation error in SDL_RenderReadPixels()
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1 неделя назад |
Sam Lantinga
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15c9ab245f
The simple shader is only for HDR10 RGB textures
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1 неделя назад |
Sam Lantinga
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21f4bc47b6
Remove SDL_HAVE_YUV checks from render drivers
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1 неделя назад |
Sam Lantinga
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8f9738372c
Added SDL_PIXELFORMAT_I0FL
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1 неделя назад |
Sam Lantinga
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b39f0a2f08
Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL
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1 неделя назад |
Sam Lantinga
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f4337eded2
Use the render passes we just created when creating a Vulkan render target
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1 месяц назад |
Sam Lantinga
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db84871fdf
Allow writing to planar YUV textures from application code in the Vulkan renderer
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1 месяц назад |
Sam Lantinga
|
855cbec702
Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for planar formats
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1 месяц назад |
Sam Lantinga
|
0f5f708c5a
Better check to see whether HDR10 input will have scaling applied
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1 месяц назад |
Sam Lantinga
|
604fe14b87
Make sure the PQ shader will output the input value before using the simple shader
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1 месяц назад |
Sam Lantinga
|
148241117b
Define SCRGB_NITS for use in HDR color calculations
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1 месяц назад |
Sam Lantinga
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23b641070c
Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers
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1 месяц назад |
Sam Lantinga
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6ce3d843fc
testffmpeg_vulkan: fixed usage of timeline semaphores
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2 месяцев назад |
Sam Lantinga
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c1d4376d3c
Fixed Vulkan validation errors when using ffmpeg video decode
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2 месяцев назад |
Sam Lantinga
|
dfefce62e2
Get the physical device properties when using an external Vulkan device
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2 месяцев назад |
Sam Lantinga
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2069d5f6bc
Fixed formatting
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2 месяцев назад |
Sam Lantinga
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464b90b475
Issue a batch when changing render targets in the Vulkan renderer
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2 месяцев назад |
Sam Lantinga
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e0b12bbcea
Added a workaround for a crash in NVIDIA drivers when rendering YUV with Vulkan
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2 месяцев назад |
Frank Praznik
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e26370810b
gpu/vulkan renderer: Reconfigure the window on renderer creation if it has the OpenGL flag
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3 месяцев назад |
Sam Lantinga
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07ecc125cf
Added SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416
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2 месяцев назад |
Void Star Caster
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4a4ae4a79d
Fix GetSampler() bug for INDEX8 pixel format (#15099)
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6 месяцев назад |
Max Seidenstücker
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8f8880a8eb
Merge all occurances of __func__ and __FUNCTION__ to SDL_FUNCTION
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7 месяцев назад |
Eddy Jansson
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248223592a
More prefer SDL_zero*()
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7 месяцев назад |
Eddy Jansson
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83fb7b6636
Prefer SDL_zero()/SDL_zerop()
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7 месяцев назад |
Cameron Cawley
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07be29b625
Support 16-bit packed texture formats with the Vulkan renderer
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8 месяцев назад |
Sam Lantinga
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5f086e7623
Updated copyright for 2026
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8 месяцев назад |
anonymix007
|
89dd2426cf
Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER
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8 месяцев назад |
Sam Lantinga
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63636c8403
Fixed warning: implicit conversion loses integer precision
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9 месяцев назад |