Commit történet

Szerző SHA1 Üzenet Dátum
  Cameron Cawley 07be29b625 Support 16-bit packed texture formats with the Vulkan renderer 3 hónapja
  Sam Lantinga 5f086e7623 Updated copyright for 2026 4 hónapja
  anonymix007 89dd2426cf Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER 4 hónapja
  Sam Lantinga 63636c8403 Fixed warning: implicit conversion loses integer precision 5 hónapja
  Cameron Cawley a4de176e1c Use the correct pixel formats for Vulkan on big endian 2 éve
  Sam Lantinga 09304831f6 Fixed issues with YUV texture updates in the 2D renderer 5 hónapja
  Sam Lantinga 0ae3d7b0b0 Fixed crash in the vulkan renderer when the window is minimized 6 hónapja
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom 6 hónapja
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes 6 hónapja
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() 6 hónapja
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan 6 hónapja
  Sylvain 2a96997e90 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 7 hónapja
  Sam Lantinga 3316dde0c2 Improved error information when renderer creation fails 7 hónapja
  Sam Lantinga edf5f9ec5c Properly upgrade a window to Vulkan when creating a Vulkan renderer 7 hónapja
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 7 hónapja
  Sam Lantinga 49d51a0d3c Removed TEXTURETYPE_PALETTE_PIXELART 7 hónapja
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 7 hónapja
  Sam Lantinga 5d311635cf Added Vulkan support for palettized textures 7 hónapja
  Sam Lantinga b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 8 hónapja
  Sam Lantinga 466f93aee1 Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions 8 hónapja
  Sam Lantinga 02fc571cfd Fixed build 8 hónapja
  Sam Lantinga 61e41c61dc Select the shader based on the inputs, not colorspace 8 hónapja
  Sam Lantinga 8dedf44929 Fixed warning: initialization of pointer of type 'VkSampler' (aka 'struct VkSampler_T *') to null from a constant boolean expression 9 hónapja
  Thomas Stehle 64b19fc504 Added missing handling of texture address mode to SDL render Vulkan backend 10 hónapja
  Sam Lantinga d7939abf42 Use consistent style for pointer declarations and casts 11 hónapja
  Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 1 éve
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 1 éve
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 éve
  Petar Popovic c70f54e28b Remove redundant casts 1 éve
  Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures 1 éve