Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method há 4 anos atrás
  Sam Lantinga c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles há 4 anos atrás
  Sam Lantinga 3da7c6305a Assert that we have drawn the expected number of points há 4 anos atrás
  Sam Lantinga 9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) há 4 anos atrás
  Sam Lantinga fe3a33a092 Use RenderGeometry for drawing lines at all scales há 4 anos atrás
  Sam Lantinga 1694782b2a Remove redundant work when render scale is 1.0 há 4 anos atrás
  Sam Lantinga 2026a78dc2 Don't flush in RenderDraw*WithRects() há 4 anos atrás
  Ryan C. Gordon cc2013378d render: Fixed some compiler warnings. há 4 anos atrás
  Sylvain 8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry há 4 anos atrás
  Sylvain Becker c498727471 render: Use RenderGeometry to draw lines há 4 anos atrás
  Sam Lantinga 120c76c84b Updated copyright for 2022 há 4 anos atrás
  Sylvain 3d5fcb5da6 Fix warning há 4 anos atrás
  Sylvain 4342e6bd21 SDL_render.c: lighten the cast syntax há 4 anos atrás
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. há 4 anos atrás
  Sylvain b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* há 4 anos atrás
  Sylvain 8927d73b1c RenderGeometry: simplify casting (Thanks Daniel Gibson) há 4 anos atrás
  Sylvain 3e43d6e34b SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" há 4 anos atrás
  Sylvain d09f80ef18 SDL_DrawPointsF: fix error message typo há 4 anos atrás
  Sylvain 6dafc85017 SDL_DrawLines: minor simpification: há 4 anos atrás
  Sylvain a0818a63e3 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) há 4 anos atrás
  Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect há 4 anos atrás
  Ozkan Sezer e18be04bc6 Fixed undefined behavior in QueueCmdSetDrawColor() há 4 anos atrás
  Sylvain 161dd83c9a Don´t use "trunc" as var name, since it's also a function há 4 anos atrás
  Sylvain 49369142bd Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 há 4 anos atrás
  Sylvain 70c8d20a46 Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625) há 4 anos atrás
  Sylvain a50ca98e2b Fixed bug #4625 - SDL_RenderSetLogicalSize issues há 4 anos atrás
  Sam Lantinga 6c4b4ee7a6 Don't assert on API parameters há 4 anos atrás
  Eric Wasylishen 0d98793693 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) há 4 anos atrás
  Sylvain 4960cc3dcb Fixed a few warnings há 4 anos atrás
  Sylvain b793394590 SDL_Renderer: make clear that we use render geometry for fillrect/copy/copyex when there is no specific back-end implementation (currently software, PSP, directfb) há 4 anos atrás