История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga 0aa28e2629 Fixed using the wrong format when using a render target on Vulkan 1 неделя назад
  Sam Lantinga 0628d5c603 Fixed Vulkan validation error when creating a swapchain on Android 1 неделя назад
  Sam Lantinga 982333a48d Added support for using Android hardware buffers with the Vulkan renderer 1 неделя назад
  Sam Lantinga 4b40cff5d4 Cache the Vulkan YUV conversion pipeline 1 неделя назад
  Sam Lantinga 04b2fb8046 Make sure the palette is no longer in use before freeing it in the Vulkan renderer 1 неделя назад
  Sam Lantinga 0f5a7cbd2c testyuv: verify the YUV surface locking path 1 неделя назад
  Sam Lantinga 3df2b1a2a7 Fixed Vulkan validation error in SDL_RenderReadPixels() 1 неделя назад
  Sam Lantinga 15c9ab245f The simple shader is only for HDR10 RGB textures 1 неделя назад
  Sam Lantinga 21f4bc47b6 Remove SDL_HAVE_YUV checks from render drivers 1 неделя назад
  Sam Lantinga 8f9738372c Added SDL_PIXELFORMAT_I0FL 1 неделя назад
  Sam Lantinga b39f0a2f08 Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL 1 неделя назад
  Sam Lantinga f4337eded2 Use the render passes we just created when creating a Vulkan render target 1 месяц назад
  Sam Lantinga db84871fdf Allow writing to planar YUV textures from application code in the Vulkan renderer 1 месяц назад
  Sam Lantinga 855cbec702 Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for planar formats 1 месяц назад
  Sam Lantinga 0f5f708c5a Better check to see whether HDR10 input will have scaling applied 1 месяц назад
  Sam Lantinga 604fe14b87 Make sure the PQ shader will output the input value before using the simple shader 1 месяц назад
  Sam Lantinga 148241117b Define SCRGB_NITS for use in HDR color calculations 1 месяц назад
  Sam Lantinga 23b641070c Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers 1 месяц назад
  Sam Lantinga 6ce3d843fc testffmpeg_vulkan: fixed usage of timeline semaphores 2 месяцев назад
  Sam Lantinga c1d4376d3c Fixed Vulkan validation errors when using ffmpeg video decode 2 месяцев назад
  Sam Lantinga dfefce62e2 Get the physical device properties when using an external Vulkan device 2 месяцев назад
  Sam Lantinga 2069d5f6bc Fixed formatting 2 месяцев назад
  Sam Lantinga 464b90b475 Issue a batch when changing render targets in the Vulkan renderer 2 месяцев назад
  Sam Lantinga e0b12bbcea Added a workaround for a crash in NVIDIA drivers when rendering YUV with Vulkan 2 месяцев назад
  Frank Praznik e26370810b gpu/vulkan renderer: Reconfigure the window on renderer creation if it has the OpenGL flag 3 месяцев назад
  Sam Lantinga 07ecc125cf Added SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 2 месяцев назад
  Void Star Caster 4a4ae4a79d Fix GetSampler() bug for INDEX8 pixel format (#15099) 6 месяцев назад
  Max Seidenstücker 8f8880a8eb Merge all occurances of __func__ and __FUNCTION__ to SDL_FUNCTION 7 месяцев назад
  Eddy Jansson 248223592a More prefer SDL_zero*() 7 месяцев назад
  Eddy Jansson 83fb7b6636 Prefer SDL_zero()/SDL_zerop() 7 месяцев назад