Historia zmian

Autor SHA1 Wiadomość Data
  Sam Lantinga 0ea20a5f86 Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!) 7 miesięcy temu
  nmlgc 2ffabb5150 render: Fix texture format selection for color-keyed indexed surfaces 7 miesięcy temu
  Sam Lantinga 015cc6aa6c Fixed accidentally using INDEX8 textures for RGB24 surfaces 7 miesięcy temu
  Sam Lantinga d7ad47e2ca Added SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN 7 miesięcy temu
  Sam Lantinga 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 7 miesięcy temu
  Sam Lantinga 480f069cec Copy the palette instead of referencing it when creating a texture 7 miesięcy temu
  Sam Lantinga 9d635fe641 Flush rendering if a texture palette is in use when destroyed 7 miesięcy temu
  Sam Lantinga 84b0565096 Fixed potential memory leak 7 miesięcy temu
  Sam Lantinga 3316dde0c2 Improved error information when renderer creation fails 7 miesięcy temu
  Sam Lantinga b92557c0b7 Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette() 7 miesięcy temu
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 7 miesięcy temu
  Sam Lantinga 1cda789a37 render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set 7 miesięcy temu
  Sam Lantinga 0cab3521f1 render: Fix asserts from null window usage in SDL_CreateRendererWithProperties 7 miesięcy temu
  Sam Lantinga 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST. 7 miesięcy temu
  Sam Lantinga a864dcac25 Added support for using the GPU renderer as an offscreen renderer 7 miesięcy temu
  Sam Lantinga fe3b399b7e Added support for P010 pixel format in SDL_UpdateNVTexture() 7 miesięcy temu
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 7 miesięcy temu
  Sam Lantinga 5622eef5a8 Fixed memory leak if requested renderer isn't available 7 miesięcy temu
  Sam Lantinga 2a01e12d34 Simplify palette code 7 miesięcy temu
  Sam Lantinga 7dcc09986d Test changing the palette for a single texture 7 miesięcy temu
  Sam Lantinga 264b436dba Fixed changing palettes while rendering is in flight 7 miesięcy temu
  Sam Lantinga 0b4b254a53 Added support for textures with palettes 7 miesięcy temu
  Sam Lantinga 25b2d2c821 Use new parameter validation macro 8 miesięcy temu
  Sam Lantinga ee1c90a358 Improved handling of function parameter validation 8 miesięcy temu
  Ryan C. Gordon 3ee29f2e7a render: Don't default to vsync=0 on Emscripten. 8 miesięcy temu
  Ryan C. Gordon 11411bb5ef renderer: Don't use wrapping on NPOT textures if the renderer can't handle it. 8 miesięcy temu
  Sam Lantinga fb2daa2f5f Updated the documentation for SDL_GetRenderLogicalPresentation() 8 miesięcy temu
  Sam Lantinga 5605f85d84 Check the return value of SDL_SW_CopyYUVToRGB() 8 miesięcy temu
  Sam Lantinga fbbc29159a Leave letterbox borders set to the frame clear color 8 miesięcy temu
  Sam Lantinga 285df94623 Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions 9 miesięcy temu