Историја ревизија

Аутор SHA1 Порука Датум
  Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer пре 2 година
  Sam Lantinga 3f1fd5abff Updated source to match SDL function prototype style пре 3 година
  Sylvain 17515f4aef Backport simplify flags PR #7220 пре 3 година
  Sam Lantinga 0479df53ca Updated copyright for 2023 пре 3 година
  Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725) пре 3 година
  Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717) пре 3 година
  Sylvain Becker fb0ce375f0 Cleanup add brace (#6545) пре 3 година
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer пре 3 година
  Noel Berry 00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) пре 3 година
  chalonverse 3b191580c3 Windows GDK Support (#5830) пре 3 година
  Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) пре 3 година
  Eric Wasylishen e09551bc80 Fix WinRT build пре 3 година
  Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support пре 3 година
  chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 пре 3 година
  Ethan Lee ba0ba9ef16 direct3d11: Set the swapchain target immediately after creating it. пре 4 година
  pionere 0983fcee5e fix memory leak in D3D11_CreateRenderer пре 4 година
  pionere 3f8b450de2 extend the code hidden by SDL_HAVE_YUV пре 4 година
  pionere 2cfc83eab7 sync D3D_RenderReadPixels with D3D11_RenderReadPixels пре 4 година
  pionere 60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory пре 4 година
  Cameron Gutman c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device пре 4 година
  Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers пре 4 година
  Sylvain 9cb2c549fa Remove QueueDrawLines from D3D, D3D11 пре 4 година
  Sam Lantinga 120c76c84b Updated copyright for 2022 пре 4 година
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. пре 4 година
  Alex Szpakowski 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. пре 4 година
  Sylvain 7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd пре 4 година
  DarkContact e77cfb9a11 Fixed d3d11 renderer creation пре 4 година
  Ozkan Sezer b3f9d8f38d remove unused local vars after the latest commits. пре 4 година
  Sylvain 79732c9d1e Remove FillRects from back-end, where RenderGeometry can be used пре 4 година
  Sylvain f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used пре 4 година