Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() %!s(int64=2) %!d(string=hai) anos
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) %!s(int64=2) %!d(string=hai) anos
  luzpaz 37e567994d Fix remaining typos (#7921) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c065a9b128 Fix some issues caught by check_stdlib_usage.py %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 21e444b2e7 Fixed a few additional sizeof locations %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 7f610cd969 Using UV instead of STQ %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
  Sylvain ce5da5d579 Don't compare pointer against '0', but NULL %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata a8f019b1f0 Using ST and removing warnings %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata f2ebedae92 adding texture function %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 5de01eb0aa Make render to use new functions %!s(int64=3) %!d(string=hai) anos
  Pierre Wendling 8117bfe5d1 PS2: Ignore warnings from toolchain headers. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 7d5ccae22d Fix memory leak when destroying texture %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 20f9a1b8a4 Implement SetTextureScaleMode %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata fbb440d167 Invalidate texture in the UnlockTextureMethod %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 944111dbcf Cleaning up video driver %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 83c1179744 Adding SetViewPortCommand %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata a9f4cda3f9 Adding setcliprect command %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata fb1a205e70 Implement blend modes %!s(int64=3) %!d(string=hai) anos
  Francisco Javier Trujillo Mata 075f9016fa Remove some unnecessary comments %!s(int64=3) %!d(string=hai) anos