Commit History

Autor SHA1 Mensaxe Data
  Sylvain Becker 1d220401ce Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises %!s(int64=7) %!d(string=hai) anos
  Sylvain Becker c0fc94f2de Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski bfdb0e9743 metal renderer: optimize SDL_RenderFillRect slightly. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski ff7888e698 render: fix colors not being set properly after the previous change %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 1be03b4089 render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 55a46abf0a metal renderer: more closely match buffer data alignment requirements from the metal specification. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 69c6924ccc render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski e5acccc7c3 metal renderer: use the device address space instead of the constant address space for colors. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 3fb5cabe5e metal: Update compiled shaders based on compilation script changes %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 9e57e3e595 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 79cd6cfc94 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). %!s(int64=7) %!d(string=hai) anos
  Sylvain Becker 7f9016f265 Android: remove tabs/indent %!s(int64=7) %!d(string=hai) anos
  Sylvain Becker 412775f5a8 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 7a84dd4277 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions %!s(int64=7) %!d(string=hai) anos
  Sylvain Becker 155087d106 Fixed bug 3918 - CMake support for android project %!s(int64=7) %!d(string=hai) anos
  Ozkan Sezer 7f5fc74c57 fix permissions %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. %!s(int64=7) %!d(string=hai) anos
  Ethan Lee c76f0f5b6b hidapi: Explicitly include locale.h, for setlocale %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 2a1adf71ab Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga e9ec7d41b3 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga afdb40af61 Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running %!s(int64=7) %!d(string=hai) anos
  Ethan Lee aa09e61223 Port libusb hid.c to SDL, add to MinGW configure %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski f3683d3a09 macOS: fix a typo in touch handling code. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 109cbd6e8b Fix touch-related compile errors on Linux. %!s(int64=7) %!d(string=hai) anos
  Ozkan Sezer 6f8910e398 minor warning fixes. %!s(int64=7) %!d(string=hai) anos
  Alex Szpakowski 2fb71ac52d Implement touch window IDs on x11/xinput2. %!s(int64=7) %!d(string=hai) anos
  Ozkan Sezer 42e4219c1a fix permissions %!s(int64=7) %!d(string=hai) anos
  Ozkan Sezer edc158894c remove test/aclocal.m4 %!s(int64=7) %!d(string=hai) anos