История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga 30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset 8 лет назад
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 лет назад
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 лет назад
  Sam Lantinga 4ed4997cc4 Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and -90 9 лет назад
  Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 9 лет назад
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 9 лет назад
  David Ludwig 23af328bb0 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 10 лет назад
  Sam Lantinga 42065e785d Updated copyright to 2016 10 лет назад
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 11 лет назад
  Sam Lantinga de3d381cb6 Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets 11 лет назад
  Sam Lantinga d673d8c389 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 11 лет назад
  Sam Lantinga 1ee96bb994 Fixed mingw64 build and warnings 12 лет назад
  Alfred Reynolds 2748e28230 The YUV offset is 16 / 255, not 16 / 256 12 лет назад
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 12 лет назад
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 12 лет назад
  Sam Lantinga 49c53fd280 Use D3D9Ex when available 12 лет назад
  Philipp Wiesemann 9bc47465ca Changed C++ style comments. 12 лет назад
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 12 лет назад
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 лет назад