Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga cefbeb582f Mouse coordinates are floating point %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 36d4395c97 SDL API renaming: internal functions %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 34231f5ba0 reverted opengles removal. %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 30b1ab2add removed opengles. %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 3aea865cdf removed directfb support. %!s(int64=3) %!d(string=hai) anos
  Hubert Maier 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices %!s(int64=3) %!d(string=hai) anos
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer %!s(int64=3) %!d(string=hai) anos
  Daniel Santos 2660449c6c Add dummy driver %!s(int64=3) %!d(string=hai) anos
  unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode %!s(int64=3) %!d(string=hai) anos
  chalonverse 4082821822 DirectX 12 Renderer (#5761) %!s(int64=4) %!d(string=hai) anos
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) %!s(int64=4) %!d(string=hai) anos
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos
  Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. %!s(int64=4) %!d(string=hai) anos
  Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect %!s(int64=4) %!d(string=hai) anos
  Sylvain 502e9c3b45 SDL_Renderer simplifications: %!s(int64=4) %!d(string=hai) anos
  Sylvain c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define %!s(int64=4) %!d(string=hai) anos
  Misa 4549769d7d Add `SDL_RenderSetVSync()` %!s(int64=5) %!d(string=hai) anos