Historique des commits

Auteur SHA1 Message Date
  David Gow 540a356199 test: Add testspritesurface il y a 2 ans
  Anonymous Maarten b5a7b1ca89 ci: force PDB and runtime variables il y a 2 ans
  Sam Lantinga 0b2c80557c Update the blit mapping when the palette is set on a surface il y a 2 ans
  Giovanni Petrantoni a16ff651e8 Set Fixed Scale Factor for VisionOS (#10222) il y a 2 ans
  Sam Lantinga 9e331d235f Fixed the return value of SDL_Vulkan_CreateSurface() on the Vivante platform il y a 2 ans
  Sam Lantinga 5ee88d43f9 Fixed mapping the non-US hash key on European keyboards il y a 2 ans
  Sam Lantinga 8722c297a4 Added a key name for the non-US backslash key il y a 2 ans
  Anonymous Maarten 628e083e02 ci: Build SDL3 with libusb support on MSVC il y a 2 ans
  Substring 9548bba63a KMSDRM: fix unsupported modifiers il y a 2 ans
  Sam Lantinga d5e6116f8e Initialize and shutdown clipboard listener on iOS il y a 2 ans
  Sam Lantinga 60ed914c66 Added notes for migrating SDL_GetRGBA()/SDL_MapRGBA() code il y a 2 ans
  Ryan C. Gordon af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. il y a 2 ans
  SDL Wiki Bot 29b0076659 Sync SDL3 wiki -> header il y a 2 ans
  Ryan C. Gordon 4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. il y a 2 ans
  Anonymous Maarten 1664ac4fcb hidapi: fix 'conversion from 'size_t' to 'int', possible loss of data' of libusb functions il y a 2 ans
  Anonymous Maarten d1eab18de2 cmake: build ci and and release with static runtime library il y a 2 ans
  Sam Lantinga 21aba2b19c Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND il y a 2 ans
  Anonymous Maarten 001c1b29df cmake: remove SDL_STATIC_VCRT option il y a 2 ans
  David Gow 1857f57686 Remove incorrect asserts from SDL_InitPixelFormatDetails() il y a 2 ans
  Frank Praznik 3b60ee666e wayland: Note that setting the damage region in the frame callback is explicitly to work around a driver bug il y a 2 ans
  SDL Wiki Bot fdc04708f1 Sync SDL3 wiki -> header il y a 2 ans
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface il y a 2 ans
  Brick 40ed098ce8 Improve the bucket distribution of SDL_HashTable il y a 2 ans
  Brick d604555142 Replace BlitRGBtoRGBSurfaceAlphaMMX il y a 2 ans
  Brick d37f8fa2b3 Optimize BlitRGBtoRGBSurfaceAlpha il y a 2 ans
  Brick fde2378ccd Refactor alpha blitters, move the SSE41/AVX2 versions into SDL_blit_A.c il y a 2 ans
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 il y a 2 ans
  Anonymous Maarten 1cddc7b66e sdlprocdump: exceptions are not handled il y a 2 ans
  Anonymous Maarten c4cbbca185 sdlprocdump: ignore C++ exceptions il y a 2 ans
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers il y a 2 ans