História revízii

Autor SHA1 Správa Dátum
  David Gow 540a356199 test: Add testspritesurface 2 rokov pred
  Anonymous Maarten b5a7b1ca89 ci: force PDB and runtime variables 2 rokov pred
  Sam Lantinga 0b2c80557c Update the blit mapping when the palette is set on a surface 2 rokov pred
  Giovanni Petrantoni a16ff651e8 Set Fixed Scale Factor for VisionOS (#10222) 2 rokov pred
  Sam Lantinga 9e331d235f Fixed the return value of SDL_Vulkan_CreateSurface() on the Vivante platform 2 rokov pred
  Sam Lantinga 5ee88d43f9 Fixed mapping the non-US hash key on European keyboards 2 rokov pred
  Sam Lantinga 8722c297a4 Added a key name for the non-US backslash key 2 rokov pred
  Anonymous Maarten 628e083e02 ci: Build SDL3 with libusb support on MSVC 2 rokov pred
  Substring 9548bba63a KMSDRM: fix unsupported modifiers 2 rokov pred
  Sam Lantinga d5e6116f8e Initialize and shutdown clipboard listener on iOS 2 rokov pred
  Sam Lantinga 60ed914c66 Added notes for migrating SDL_GetRGBA()/SDL_MapRGBA() code 2 rokov pred
  Ryan C. Gordon af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. 2 rokov pred
  SDL Wiki Bot 29b0076659 Sync SDL3 wiki -> header 2 rokov pred
  Ryan C. Gordon 4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. 2 rokov pred
  Anonymous Maarten 1664ac4fcb hidapi: fix 'conversion from 'size_t' to 'int', possible loss of data' of libusb functions 2 rokov pred
  Anonymous Maarten d1eab18de2 cmake: build ci and and release with static runtime library 2 rokov pred
  Sam Lantinga 21aba2b19c Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND 2 rokov pred
  Anonymous Maarten 001c1b29df cmake: remove SDL_STATIC_VCRT option 2 rokov pred
  David Gow 1857f57686 Remove incorrect asserts from SDL_InitPixelFormatDetails() 2 rokov pred
  Frank Praznik 3b60ee666e wayland: Note that setting the damage region in the frame callback is explicitly to work around a driver bug 2 rokov pred
  SDL Wiki Bot fdc04708f1 Sync SDL3 wiki -> header 2 rokov pred
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 2 rokov pred
  Brick 40ed098ce8 Improve the bucket distribution of SDL_HashTable 2 rokov pred
  Brick d604555142 Replace BlitRGBtoRGBSurfaceAlphaMMX 2 rokov pred
  Brick d37f8fa2b3 Optimize BlitRGBtoRGBSurfaceAlpha 2 rokov pred
  Brick fde2378ccd Refactor alpha blitters, move the SSE41/AVX2 versions into SDL_blit_A.c 2 rokov pred
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 2 rokov pred
  Anonymous Maarten 1cddc7b66e sdlprocdump: exceptions are not handled 2 rokov pred
  Anonymous Maarten c4cbbca185 sdlprocdump: ignore C++ exceptions 2 rokov pred
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 2 rokov pred