Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon e508d82f74 include: Tweaked some vsync-related documentation. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync() %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 6429806dce Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 983544a53e Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 6f2621438a Renamed DECLSPEC to SDL_DECLSPEC %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 253c917296 SDL_render.h: Remove unnecessary `struct x;` before `typedef struct x x;`. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot c6354252a1 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Susko3 e6345716e0 Fix typo %!s(int64=2) %!d(string=hai) anos
  Susko3 968e8c9275 Prefix names with `SDL_RENDERER_` %!s(int64=2) %!d(string=hai) anos
  Susko3 8d7f91f8e4 Add defined constants for renderer vsync values %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot c7087fea01 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 06d6f2cb25 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fc62dfc6e2 Added properties for the swap chain in the direct3d11 and direct3d12 renderers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 748490677c Use SDL_RendererFlags in the API (thanks @Sackzement!) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga aecb62e30d Improved API consistency for flag data types %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter %!s(int64=2) %!d(string=hai) anos
  Frank Praznik bede245395 Remove references to renderers being destroyed with windows in the documentation %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 7dd4f1ec22 SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 202bd7b0ff Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon f01b34fd8d include: Removed some SDL2 references in the documentation. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 0df988389c include: Add `\since` to all documentation that was missing it. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e044318a8e Sync SDL3 wiki -> headers %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon ad090d2444 include: A ton of little documentation tweaks, fixes, and improvements. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE %!s(int64=2) %!d(string=hai) anos
  Petar Popovic 3f8dba3713 Including SD_error.h into headers with error-returning functions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows %!s(int64=2) %!d(string=hai) anos