Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions %!s(int64=4) %!d(string=hai) anos
  Frank Praznik 43ddc59fa8 Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877) %!s(int64=4) %!d(string=hai) anos
  Ryan C. Gordon 99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days. %!s(int64=4) %!d(string=hai) anos
  Cacodemon345 19dee1cd16 Add SDL_GetWindowICCProfile(). (#4314) %!s(int64=4) %!d(string=hai) anos
  Sylvain 8b1a2fe860 backout SDL_AndroidSetInputType() %!s(int64=4) %!d(string=hai) anos
  Sylvain 6ef3bc5688 Add Dynapi for SDL_AndroidSetInputType() %!s(int64=4) %!d(string=hai) anos
  Cameron Cawley 25a614bc3e Add SDL_asprintf and SDL_vasprintf %!s(int64=4) %!d(string=hai) anos
  Misa 4549769d7d Add `SDL_RenderSetVSync()` %!s(int64=5) %!d(string=hai) anos
  Sylvain 08d6a4653e Fix dynapi prototypes %!s(int64=4) %!d(string=hai) anos
  Sylvain cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw %!s(int64=5) %!d(string=hai) anos
  Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters %!s(int64=5) %!d(string=hai) anos
  Sylvain 9eab5195fe Update dynapi files %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga f1633127d1 Added a window flash operation to be explicit about window flash behavior %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers %!s(int64=4) %!d(string=hai) anos
  Jupeyy 64724db0a1 Implement bare minimum for SDL_FlashWindow %!s(int64=5) %!d(string=hai) anos
  Joseph Lyncheski a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() %!s(int64=5) %!d(string=hai) anos
  Xing Ji fb283a732a Squashed commit of the following: %!s(int64=5) %!d(string=hai) anos
  Ethan Lee 67e8522d31 Add SDL_GetAudioDeviceSpec. %!s(int64=5) %!d(string=hai) anos
  Ozkan Sezer 686935542e dos2unix SDL_dynapi_*.h %!s(int64=5) %!d(string=hai) anos
  Amir 360740ac76 correct dynapi %!s(int64=5) %!d(string=hai) anos
  Amir 1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast %!s(int64=5) %!d(string=hai) anos
  Misa dfe219ec71 Add all missing "is characteristic" stdlib functions %!s(int64=5) %!d(string=hai) anos
  Cameron Gutman 6b057c6783 Expose separate keyboard and mouse grab support %!s(int64=5) %!d(string=hai) anos
  Ozkan Sezer 516042b4d6 ran gendynapi.pl after SDL_UpdateNVTexture addition %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 9130f7c377 Updated copyright for 2021 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer %!s(int64=5) %!d(string=hai) anos