Commit History

Author SHA1 Message Date
  Sam Lantinga 6880bed495 Fixed java.lang.ClassNotFoundException: Didn't find class "android.window.OnBackInvokedCallback" on Android 8.0 1 month ago
  Kobi Hikri 91863e149a ci: write the commit message from env instead of through an expanding heredoc 1 month ago
  Frank Praznik 63bf4c1c79 x11: Register the input context destroyed callback 1 month ago
  Sam Lantinga 1457503bd2 Check for the sRGB color primaries rather than the transfer function 1 month ago
  Rachel Blackman 412a7c5db6 Use the modern OnBackInvokedCallback method to trap the back button on newer Android devices (#16052) 1 month ago
  Sam Lantinga f4337eded2 Use the render passes we just created when creating a Vulkan render target 1 month ago
  Sam Lantinga db84871fdf Allow writing to planar YUV textures from application code in the Vulkan renderer 1 month ago
  Anonymous Maarten 32ce1aef85 ci: Add Windows 11 ARM64 job 1 month ago
  Anonymous Maarten 81acd92d07 ci: Build Android.mk in parallel 1 month ago
  svncibrahim eba97448ae wayland: Fix maximized check when setting the window size 2 months ago
  Lucas Alves 3304ec648b Add "_FIRST/_LAST" fields to events subsections. 1 month ago
  Sam Lantinga 855cbec702 Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for planar formats 1 month ago
  Nintorch 223490b024 Fix GameInput `QueryDeviceName` memory leaks 2 months ago
  Tim Stahlhut 40fb1b6ccc Cygwin: Fix SDL_GetPlatform 1 month ago
  Sam Lantinga 0f5f708c5a Better check to see whether HDR10 input will have scaling applied 1 month ago
  Sam Lantinga 303113b853 Sorted controller mappings 1 month ago
  Alynne 091261b3bd Add Retro Fighters D6 mappings (#16048) 1 month ago
  Sam Lantinga 982787979f testcolorspace: added an additional PQ blend color case 1 month ago
  Sam Lantinga 413ac5084d testcolorspace: show the blend color when it's incorrect 1 month ago
  Sam Lantinga 326694de32 Get the correct HDR values under Gamescope 1 month ago
  Sam Lantinga 604fe14b87 Make sure the PQ shader will output the input value before using the simple shader 1 month ago
  Sam Lantinga 148241117b Define SCRGB_NITS for use in HDR color calculations 1 month ago
  Alynne b9d64c45a9 Support for Retro Fighters Defender Pro (#16045) 1 month ago
  Sam Lantinga 9f4a1215e2 testcolorspace: show a reasonable HDR gradient on Wayland 1 month ago
  Sam Lantinga 2a623fd224 wayland: set the SDR_white_level for HDR capable displays 1 month ago
  Sam Lantinga 0d21a1aa7a testcolorspace: add optional cycling of colorspaces 1 month ago
  Sam Lantinga e10457d52f testcolorspace: added an HDR10 gradient 1 month ago
  Sam Lantinga 23b641070c Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers 2 months ago
  Frank Praznik cc2713c047 wayland: Don't clear the clipboard when a nil selection is ignored 1 month ago
  Sam Lantinga ae2301e7a5 Added SDR white point for X11 on Steam Deck 1 month ago