Historia zmian

Autor SHA1 Wiadomość Data
  Ryan C. Gordon a24429c192 harmonyos: Port SDL3 to HarmonyOS/OpenHarmony. 3 miesięcy temu
  Sam Lantinga 33b4a9d915 Added floating point versions of cliprect and viewport render functions 1 tydzień temu
  Sam Lantinga 26b37f5d1c Perform Vulkan YUV color conversion explicitly in shaders 1 tydzień temu
  Sam Lantinga e05eb27f2c Use the surface palette directly for the texture in SDL_CreateTextureFromSurface() 1 tydzień temu
  Sam Lantinga 21f4bc47b6 Remove SDL_HAVE_YUV checks from render drivers 1 tydzień temu
  Sam Lantinga a55e059f84 Set the texture palette before setting pixel data 1 tydzień temu
  Sam Lantinga 8f9738372c Added SDL_PIXELFORMAT_I0FL 1 tydzień temu
  Sam Lantinga b39f0a2f08 Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL 1 tydzień temu
  Sam Lantinga c8d08ea2df Use the surface palette when creating a texture from a surface 2 tygodni temu
  Cameron Cawley 79a4ea1c54 Improve implementation of GetClosestSupportedFormat (#15577) 2 tygodni temu
  Anonymous Maarten 36b7ce3b4e The spinning cube GPU example triggers a few parameter validation errors for an offscreen renderer 1 miesiąc temu
  Sam Lantinga 148241117b Define SCRGB_NITS for use in HDR color calculations 2 miesięcy temu
  Sam Lantinga 23b641070c Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers 2 miesięcy temu
  Sam Lantinga 07ecc125cf Added SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 3 miesięcy temu
  Sam Lantinga fa2a726cc3 Added SDL_CreateSurfaceUninitialized() 3 miesięcy temu
  Sylvain Becker d4236dcd85 opengles: Readd an OpenGL ES 1 renderer to SDL3! (#15185) 3 miesięcy temu
  Cameron Cawley f162c49dc1 Use SDL_PIXELFORMAT_INDEX8 for the debug font atlas 4 miesięcy temu
  Sam Lantinga 5cf16e4522 Added curved window mode on visionOS 26 (#15298) 4 miesięcy temu
  Michael Fitzmayer 1cb61df1e5 [N-Gage] Fix image transformations, add color keying, and improve overall rendering performance. Fixes #15427 4 miesięcy temu
  Sam Lantinga 57f3d2ea0a Don't send any commands to the GPU while hidden 5 miesięcy temu
  nmlgc 989de77f4f render: Skip UV check when software-rendering untextured quads 6 miesięcy temu
  Ethan Lee ee5c5cf755 render: Add Suspend/Resume calls for GDK support 6 miesięcy temu
  Void Star Caster 2e3300e872 Functions to bind GPURenderState storage textures, buffers and sampler bindings (#15150) 6 miesięcy temu
  Brenton Bostick a5889b0e44 make sure #endif comment matches the macro name 6 miesięcy temu
  Gokul Mittal 8d2b6c09c5 undefine ADD_TRIANGLE macro definition 7 miesięcy temu
  RaceTheMaSe f1a7a64eb4 Fix warnings: Extra semi - macro usage (#15015) 7 miesięcy temu
  Sam Lantinga fdfcfc0566 Make sure native textures have the same channel precision if possible 7 miesięcy temu
  Sam Lantinga 3f0e0975d8 SDL_CreateGPURenderState() doesn't modify the createinfo parameter 8 miesięcy temu
  Sam Lantinga 5f086e7623 Updated copyright for 2026 8 miesięcy temu
  Ryan C. Gordon b3cdeb942a opengl: default to vsync=0 everywhere. 9 miesięcy temu