Ryan C. Gordon
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a24429c192
harmonyos: Port SDL3 to HarmonyOS/OpenHarmony.
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3 miesięcy temu |
Sam Lantinga
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33b4a9d915
Added floating point versions of cliprect and viewport render functions
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1 tydzień temu |
Sam Lantinga
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26b37f5d1c
Perform Vulkan YUV color conversion explicitly in shaders
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1 tydzień temu |
Sam Lantinga
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e05eb27f2c
Use the surface palette directly for the texture in SDL_CreateTextureFromSurface()
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1 tydzień temu |
Sam Lantinga
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21f4bc47b6
Remove SDL_HAVE_YUV checks from render drivers
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1 tydzień temu |
Sam Lantinga
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a55e059f84
Set the texture palette before setting pixel data
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1 tydzień temu |
Sam Lantinga
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8f9738372c
Added SDL_PIXELFORMAT_I0FL
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1 tydzień temu |
Sam Lantinga
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b39f0a2f08
Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL
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1 tydzień temu |
Sam Lantinga
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c8d08ea2df
Use the surface palette when creating a texture from a surface
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2 tygodni temu |
Cameron Cawley
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79a4ea1c54
Improve implementation of GetClosestSupportedFormat (#15577)
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2 tygodni temu |
Anonymous Maarten
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36b7ce3b4e
The spinning cube GPU example triggers a few parameter validation errors for an offscreen renderer
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1 miesiąc temu |
Sam Lantinga
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148241117b
Define SCRGB_NITS for use in HDR color calculations
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2 miesięcy temu |
Sam Lantinga
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23b641070c
Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers
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2 miesięcy temu |
Sam Lantinga
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07ecc125cf
Added SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416
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3 miesięcy temu |
Sam Lantinga
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fa2a726cc3
Added SDL_CreateSurfaceUninitialized()
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3 miesięcy temu |
Sylvain Becker
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d4236dcd85
opengles: Readd an OpenGL ES 1 renderer to SDL3! (#15185)
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3 miesięcy temu |
Cameron Cawley
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f162c49dc1
Use SDL_PIXELFORMAT_INDEX8 for the debug font atlas
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4 miesięcy temu |
Sam Lantinga
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5cf16e4522
Added curved window mode on visionOS 26 (#15298)
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4 miesięcy temu |
Michael Fitzmayer
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1cb61df1e5
[N-Gage] Fix image transformations, add color keying, and improve overall rendering performance. Fixes #15427
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4 miesięcy temu |
Sam Lantinga
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57f3d2ea0a
Don't send any commands to the GPU while hidden
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5 miesięcy temu |
nmlgc
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989de77f4f
render: Skip UV check when software-rendering untextured quads
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6 miesięcy temu |
Ethan Lee
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ee5c5cf755
render: Add Suspend/Resume calls for GDK support
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6 miesięcy temu |
Void Star Caster
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2e3300e872
Functions to bind GPURenderState storage textures, buffers and sampler bindings (#15150)
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6 miesięcy temu |
Brenton Bostick
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a5889b0e44
make sure #endif comment matches the macro name
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6 miesięcy temu |
Gokul Mittal
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8d2b6c09c5
undefine ADD_TRIANGLE macro definition
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7 miesięcy temu |
RaceTheMaSe
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f1a7a64eb4
Fix warnings: Extra semi - macro usage (#15015)
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7 miesięcy temu |
Sam Lantinga
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fdfcfc0566
Make sure native textures have the same channel precision if possible
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7 miesięcy temu |
Sam Lantinga
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3f0e0975d8
SDL_CreateGPURenderState() doesn't modify the createinfo parameter
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8 miesięcy temu |
Sam Lantinga
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5f086e7623
Updated copyright for 2026
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8 miesięcy temu |
Ryan C. Gordon
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b3cdeb942a
opengl: default to vsync=0 everywhere.
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9 miesięcy temu |