Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 797b70877d audio: Remove stub header SDL_audio_c.h. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 7a52f7b3fd audio: Split Deinitialize into two stages. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 0b58e96d9e wasapi: Patched WinRT to compile. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. %!s(int64=2) %!d(string=hai) anos
  Sylvain 04e17d4e46 Remove _THIS in src/audio/ %!s(int64=3) %!d(string=hai) anos
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) %!s(int64=3) %!d(string=hai) anos
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 12486e144b wasapi: Fixed incorrect assertions. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer dc2a3e06e9 removed WinRT support. %!s(int64=3) %!d(string=hai) anos
  Mathieu Eyraud f1390780ca Fix use after free when removing Windows audio device %!s(int64=3) %!d(string=hai) anos
  Ethan Lee fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path. %!s(int64=3) %!d(string=hai) anos
  Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo. %!s(int64=3) %!d(string=hai) anos
  Ethan Lee ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos
  Ethan Lee 67e8522d31 Add SDL_GetAudioDeviceSpec. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 9130f7c377 Updated copyright for 2021 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere %!s(int64=6) %!d(string=hai) anos
  Ethan Lee 27889d0261 winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints %!s(int64=6) %!d(string=hai) anos