Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally %!s(int64=2) %!d(string=hai) anos
  Edoardo Lolletti b19d43a74d Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 21c80ac843 Added a practical example of confirm/cancel gamepad button handling %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 73d02184d7 docs: Add Wayland to the SysWM migration example %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 39e24e52c8 Fixed example of creating a window with properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dc450ba908 Added an example of creating a window with position %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ce4fe32ce3 Added documentation for getting the X11 display from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 327d31a5d9 Added documentation for getting the NSWindow from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3976bbef2a Added documentation for getting the X11 window from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). %!s(int64=2) %!d(string=hai) anos
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 4fd778119b video: Implement asynchronous windowing %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 1072b6e86e docs: fixed typo %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon f32575dfab docs: Convert everything to Unix-style endlines. %!s(int64=2) %!d(string=hai) anos