コミット履歴

作者 SHA1 メッセージ 日付
  David Ludwig 80abfc4d60 WinRT: minor function and variable name cleanup 13 年 前
  David Ludwig 065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size 13 年 前
  David Ludwig 409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports 13 年 前
  David Ludwig d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations 13 年 前
  David Ludwig 73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV 13 年 前
  David Ludwig dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority 13 年 前
  David Ludwig 6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one 13 年 前
  David Ludwig 3fce6688b8 WinRT: made testthread log output via SDL_Log 13 年 前
  David Ludwig 90a9278f9d WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions 13 年 前
  David Ludwig 19a168b4b3 WinRT: file naming and placement cleanup 13 年 前
  David Ludwig eaf26ff66a WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer 13 年 前
  David Ludwig 45ef345df0 WinRT: fixed a crash in some display orientation hint code 13 年 前
  David Ludwig 3dde6e1e9f WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code 13 年 前
  David Ludwig 11dc53221b WinRT: Windows Phone 8 build fixes 13 年 前
  David Ludwig d41fdc94d6 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 13 年 前
  David Ludwig f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 13 年 前
  Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 13 年 前