Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() 11 hónapja
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan 11 hónapja
  SDL Wiki Bot 01a812cbca Sync SDL3 wiki -> header 11 hónapja
  Ethan Lee b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property 11 hónapja
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. 11 hónapja
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. 11 hónapja
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. 11 hónapja
  Ethan Lee 799c6aa629 gpu: Move device ranking to a standalone function. 11 hónapja
  Ethan Lee 0cc2b026e7 gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration 11 hónapja
  Frank Praznik f3d39815e7 progressbar: Ensure buffers are large enough for string manipulation 11 hónapja
  Frank Praznik f6a05121ec wayland: Handle dispatch errors when showing a window 11 hónapja
  Frank Praznik 5d0236ad51 wayland: Don't leave un-acked configurations when throttling resize events 11 hónapja
  Ryan C. Gordon 2382d3831c cmake: List enabled camera backends. 11 hónapja
  Sam Lantinga a96664674f Fixed windows events on 32-bit Windows 11 hónapja
  Eddy Jansson 836dad75ae Remove redundant semicolons. 11 hónapja
  Marcin Serwin 53ee410d7a Don't divide by zero in slow blitter 11 hónapja
  Anonymous Maarten 2bc886d0bd testqsort: add custom macro to allow comparing with qsort 11 hónapja
  Anonymous Maarten 2be18f340f testqsort: use SDLTest_TestSuite 11 hónapja
  unknown b9c790949e wasapi: Don't ignore device disconnect events on unopened devices. 11 hónapja
  Ryan C. Gordon 2f41dd7b5c pen: Better pen position precision on Windows 8 and later. 11 hónapja
  Sam Lantinga 704ac98d3f Make sure the blit mapping is cleared when undoing RLE encoding 11 hónapja
  Sam Lantinga 089dc86bcf Lazily redo RLE encoding 11 hónapja
  Sam Lantinga cc2a272d6f Enable RLE more often in the software renderer 11 hónapja
  Sam Lantinga ac0edbe9d2 Just assert that RLE encoding isn't active 11 hónapja
  Sam Lantinga 2b365983db Save the original pixels when RLE encoding is enabled 11 hónapja
  Sam Lantinga 78152d13ee Added SDL_ConvertSurfaceRect() for internal use 11 hónapja
  Sam Lantinga d145e78cd6 Improved performance scaling 8-bit surfaces 11 hónapja
  Sam Lantinga 01d359c1df Don't create a larger surface than we need when scaling 11 hónapja
  Sam Lantinga 7d628ef76c Fixed scaling YUV surfaces 11 hónapja
  Sam Lantinga 7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!) 11 hónapja