Sam Lantinga
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98b1a59a95
Document the HDR tone mapping algorithm
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2 vuotta sitten |
Anonymous Maarten
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1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
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2 vuotta sitten |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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2 vuotta sitten |
Ryan C. Gordon
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e61dfe405f
android: Fixed dead URL in comment.
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2 vuotta sitten |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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2 vuotta sitten |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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2 vuotta sitten |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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2 vuotta sitten |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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2 vuotta sitten |
SDL Wiki Bot
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fbe7301aba
Sync SDL3 wiki -> header
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2 vuotta sitten |
Sam Lantinga
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e223e1d498
Added SDL_camera.h to the public Framework headers
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2 vuotta sitten |
Sam Lantinga
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be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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2 vuotta sitten |
SDL Wiki Bot
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e0dadba6f5
Sync SDL3 wiki -> header
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2 vuotta sitten |
Anonymous Maarten
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e6d9251ecb
docs: improve CMake documentation for Apple
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2 vuotta sitten |
Sam Lantinga
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7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
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2 vuotta sitten |
Sam Lantinga
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d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
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2 vuotta sitten |
Sam Lantinga
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9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
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2 vuotta sitten |
Sam Lantinga
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141497b14f
Added an automated test to verify clip rect functionality
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2 vuotta sitten |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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2 vuotta sitten |
Sam Lantinga
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1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
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2 vuotta sitten |
David Gow
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b8a52c1237
Vulkan: Make sure validation layer name is in-scope
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2 vuotta sitten |
Sam Lantinga
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276566235c
Removed SDL_ClearHints() from the public API
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2 vuotta sitten |
Sam Lantinga
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a1ea706215
Added names for the newly supported pixel formats
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2 vuotta sitten |
Sam Lantinga
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f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
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2 vuotta sitten |
Sam Lantinga
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4c5584174b
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
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2 vuotta sitten |
Sam Lantinga
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2b0e7c40ef
Verify that we can create pipeline state objects for the D3D12 renderer
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2 vuotta sitten |
Anonymous Maarten
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5593ddb6a7
cmake: X11 is for Video, not Audio
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2 vuotta sitten |
scribam
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38d24778ed
ci: update deprecated node.js 16 actions
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2 vuotta sitten |
scribam
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cbe330befd
ci: bump cross-platform-actions/action version to v0.23.0
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2 vuotta sitten |
danginsburg
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97372b56e8
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
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2 vuotta sitten |
danginsburg
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b1431e6702
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
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2 vuotta sitten |