Sam Lantinga
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b2e76d860f
Fixed Windows RT build
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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de82759c84
Added support for building SDL as a dynamic library on iOS
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
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%!s(int64=8) %!d(string=hai) anos |
Ryan C. Gordon
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027d63bc01
winrt: workaround for pre-UWP builds.
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%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
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baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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%!s(int64=8) %!d(string=hai) anos |
David Ludwig
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0e032d5860
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
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%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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%!s(int64=9) %!d(string=hai) anos |
Sam Lantinga
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42065e785d
Updated copyright to 2016
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%!s(int64=10) %!d(string=hai) anos |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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%!s(int64=11) %!d(string=hai) anos |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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%!s(int64=12) %!d(string=hai) anos |