Historia zmian

Autor SHA1 Wiadomość Data
  Petar Popovic 2c2c2c5a48 Fixed a few "-Wstrict-prototypes" warnings 10 miesięcy temu
  Aubrey Hesselgren 34616d1b00 A little more tidying. Better notes around how the absolute maximum threshold was arrived at. 10 miesięcy temu
  Aubrey Hesselgren 6bfc54508c Accelerometer Tolerance is now calibrated before Gyro Drift. 10 miesięcy temu
  Sam Lantinga ada44eaa10 testcontroller: reverted GameInput test code 10 miesięcy temu
  Sam Lantinga 3b9db3dd62 Added support for Windows GameInput 2.0 10 miesięcy temu
  Aubrey Hesselgren e960bf6904 Gyro instrumentation for test controller (#13287) 11 miesięcy temu
  Sam Lantinga f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) 11 miesięcy temu
  Aubrey Hesselgren 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) 1 rok temu
  Sam Lantinga 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 1 rok temu
  Sam Lantinga 21a7bbbf14 Restore compatibility with older GameCube mappings 1 rok temu
  Sam Lantinga bc85c55350 testcontroller: create window with high pixel density 1 rok temu
  Sam Lantinga c4550d906a testcontroller: show the gamepad device type 1 rok temu
  nightmareci 718034f5fa Remove newlines from log messages 1 rok temu
  Sam Lantinga 362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing 1 rok temu
  Ozkan Sezer 307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 1 rok temu
  Sam Lantinga b524af1b43 testcontroller: log the ID of gamepads as they are added and removed 1 rok temu
  Sam Lantinga 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened 1 rok temu
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 rok temu
  Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad 1 rok temu
  Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened 1 rok temu
  Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 1 rok temu
  Daniel Ludwig ed87e7e434 test: enable GameInput driver on GDK platforms 1 rok temu
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 1 rok temu
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 rok temu
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 1 rok temu
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 1 rok temu
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 1 rok temu
  Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future 1 rok temu
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 rok temu
  Sam Lantinga 4f55271571 Removed temporary memory from the API 1 rok temu