История коммитов

Автор SHA1 Сообщение Дата
  Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. 12 лет назад
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 12 лет назад
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 12 лет назад
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 12 лет назад
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 12 лет назад
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 12 лет назад
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 12 лет назад
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools 12 лет назад
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 12 лет назад
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 12 лет назад
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 12 лет назад
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build 12 лет назад
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 12 лет назад
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() 12 лет назад
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 12 лет назад
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 12 лет назад
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 12 лет назад
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. 12 лет назад
  Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res 12 лет назад
  J?rgen P. Tjern? a2085da216 SDL_opengles2: Update to latest Khronos headers. 12 лет назад
  J?rgen P. Tjern? 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. 12 лет назад
  J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. 12 лет назад
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. 12 лет назад
  J?rgen P. Tjern? c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. 12 лет назад
  Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build 12 лет назад
  Sam Lantinga 5186be4a12 Fixed Android build 12 лет назад
  Sam Lantinga a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode 12 лет назад
  Sam Lantinga 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible 12 лет назад
  Sam Lantinga 32665131f6 Added a way to get the native Android window and EGL context 12 лет назад
  Sam Lantinga 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed 12 лет назад