Ethan Lee
|
ee5c5cf755
render: Add Suspend/Resume calls for GDK support
|
2 месяцев назад |
Sam Lantinga
|
5f086e7623
Updated copyright for 2026
|
4 месяцев назад |
Sam Lantinga
|
b65590159b
Each application palette corresponds to one hardware palette
|
7 месяцев назад |
Sam Lantinga
|
2a01e12d34
Simplify palette code
|
7 месяцев назад |
Sam Lantinga
|
264b436dba
Fixed changing palettes while rendering is in flight
|
7 месяцев назад |
Sam Lantinga
|
0b4b254a53
Added support for textures with palettes
|
7 месяцев назад |
Ryan C. Gordon
|
11411bb5ef
renderer: Don't use wrapping on NPOT textures if the renderer can't handle it.
|
8 месяцев назад |
Michael Fitzmayer
|
7ae64592c9
Restore support for the Nokia N-Gage (#12148)
|
1 год назад |
Sam Lantinga
|
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
|
1 год назад |
Sam Lantinga
|
2aee105b43
Added support for custom shaders with the GPU renderer
|
1 год назад |
Sam Lantinga
|
cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
|
1 год назад |
Arkadiusz Lach
|
44bca81fdd
Change default texture scale mode per renderer
|
1 год назад |
Ryan C. Gordon
|
35e8cf8ee6
render: allow render targets to use logical presentation.
|
1 год назад |
Sam Lantinga
|
db4e6c1931
Cocoa metal layers need their size updated before renderer updates
|
1 год назад |
Sam Lantinga
|
48c00bfe6c
Fixed creating a window with both software and hardware renderer attached
|
1 год назад |
Sam Lantinga
|
ad8429f1b0
Let the renderer always see window events
|
1 год назад |
Sam Lantinga
|
f2074d7af3
Updated copyright for 2025
|
1 год назад |
L zard
|
8b6d3c88cf
Fix `#ifdef`s to have config flags either defined as 1 or undefined
|
1 год назад |
Ryan C. Gordon
|
c20918b0fb
render: Add SDL_RenderDebugText().
|
1 год назад |
Petar Popovic
|
020fb6889c
Removed unnecessary const-qualifiers in src and test files
|
1 год назад |
Sam Lantinga
|
3234a3b902
Simplified internal SDL_Surface structure
|
1 год назад |
Sam Lantinga
|
1f3a0d12e6
Made texture size and format public in the API
|
1 год назад |
Sam Lantinga
|
45ad763de5
Disable backface culling and use a constant rectangle winding order.
|
1 год назад |
Sam Lantinga
|
0e45b824e3
renderer: always update the output pixel size at startup
|
1 год назад |
Evan Hemsley
|
66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
|
1 год назад |
Ryan C. Gordon
|
54459def69
render: Remove the logical presentation render target.
|
1 год назад |
Sam Lantinga
|
4d135fb696
Fixed color scale when rendering to an sRGB render target
|
1 год назад |
cosmonaut
|
2e7d5bb429
Add the SDL_GPU API
|
2 лет назад |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
|
1 год назад |
Sam Lantinga
|
8f546bb3c9
Use C99 bool internally in SDL
|
1 год назад |