提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga cc2a272d6f Enable RLE more often in the software renderer 10 月之前
  Sam Lantinga ac0edbe9d2 Just assert that RLE encoding isn't active 10 月之前
  Sam Lantinga 2b365983db Save the original pixels when RLE encoding is enabled 10 月之前
  Sam Lantinga 78152d13ee Added SDL_ConvertSurfaceRect() for internal use 10 月之前
  Sam Lantinga d145e78cd6 Improved performance scaling 8-bit surfaces 10 月之前
  Sam Lantinga 01d359c1df Don't create a larger surface than we need when scaling 10 月之前
  Sam Lantinga 7d628ef76c Fixed scaling YUV surfaces 10 月之前
  Sam Lantinga 7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!) 10 月之前
  Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures. 10 月之前
  Sam Lantinga 1fb663b429 Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL 10 月之前
  Sam Lantinga 3489a45216 Use srcpixel now that we've set it 10 月之前
  Sam Lantinga 294beceec7 Fixed error: 'srcpixel' may be used uninitialized 10 月之前
  Sam Lantinga 0f21e46586 Added support for SDL_PIXELFORMAT_INDEX8 to SDL_BlitTriangle_Slow() 10 月之前
  Sam Lantinga 547b2a2e37 SDL_SetSurfaceRLE() has a boolean parameter 10 月之前
  Frank Praznik 950a9a72ab wayland: Use a pool to allocate icon image buffers 10 月之前
  Frank Praznik b3060956c3 wayland: Release the SHM pool after initial cursor buffer creation 10 月之前
  Sam Lantinga 9a19cc8323 Fixed unaligned load in Xbox HIDAPI driver 10 月之前
  Sam Lantinga 118dcf27ce Added D mode mappings for the 8BitDo 64 Bluetooth Controller 10 月之前
  Sam Lantinga 9ff737efbd Updated the Nintendo Switch N64 controller mapping 10 月之前
  Sam Lantinga f211a3bb69 Fixed initial rumble on the 8BitDo 64 Bluetooth Controller 10 月之前
  Daniel Ludwig ef5b1c8f5f Fix DefWindowProc called for events handled in WIN_WindowProc 10 月之前
  Sam Lantinga a2ed1a4197 Fixed blitting bitmaps with a non-zero x offset 10 月之前
  Frank Praznik a71b2f0a93 x11: Only correct placement for border offset on the initial window mapping 10 月之前
  Sam Lantinga 2a873be9cd Return false from SDL_SetWindowMouseRect() if it's not supported 10 月之前
  Sam Lantinga 599bd1a6aa Fixed building if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_SCROLLINFO isn't defined 10 月之前
  Ryan C. Gordon f8a959da05 cmake: Add some symbols to the Emscripten preseed cache. 10 月之前
  Sam Lantinga e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888 10 月之前
  Sam Lantinga ca072c9fc6 Don't do anything if the window mouse rect hasn't changed 10 月之前
  Mathieu Eyraud de5b8a1c45 Remove useless call to SetTextureAddressMode() 10 月之前
  Mathieu Eyraud 7ad4911584 Remove incorrect and useless call to SetTextureScaleMode() 10 月之前