Commit Verlauf

Autor SHA1 Nachricht Datum
  David Ludwig d07aa877d2 WinRT: minor code cleanup in window-creation code vor 10 Jahren
  David Ludwig a70fe9a53e WinRT: native windows are inherently resizable (in WinRT 8.x) vor 10 Jahren
  David Ludwig 7bd640d5da WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps vor 10 Jahren
  David Ludwig 36090f576f WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes vor 10 Jahren
  David Ludwig f520994455 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees vor 10 Jahren
  David Ludwig 623898f70b WinRT: lots of display and windowing related fixes vor 10 Jahren
  David Ludwig a5a80cd033 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime vor 10 Jahren
  Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. vor 10 Jahren
  Philipp Wiesemann 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. vor 10 Jahren
  Ryan C. Gordon 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). vor 10 Jahren
  Sam Lantinga 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk vor 10 Jahren
  David Ludwig dc804c0e1a WinRT: fixed build error in latest XInput code vor 10 Jahren
  Ryan C. Gordon f09d3750ea Minor whitespace fix. vor 10 Jahren
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). vor 10 Jahren
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) vor 10 Jahren
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller vor 10 Jahren
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. vor 10 Jahren
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) vor 10 Jahren
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. vor 10 Jahren
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller vor 10 Jahren
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. vor 10 Jahren
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. vor 10 Jahren
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first vor 10 Jahren
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window vor 10 Jahren
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state vor 10 Jahren
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. vor 10 Jahren
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. vor 10 Jahren
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. vor 10 Jahren
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller vor 10 Jahren
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling vor 10 Jahren