Histórico de Commits

Autor SHA1 Mensagem Data
  Semphris 9eea8234e6 Add SDL_Process subsystem há 1 ano atrás
  Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. há 1 ano atrás
  Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk há 1 ano atrás
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 há 1 ano atrás
  Sam Lantinga d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol há 1 ano atrás
  cosmonaut 2e7d5bb429 Add the SDL_GPU API há 2 anos atrás
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL há 1 ano atrás
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains há 1 ano atrás
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system há 1 ano atrás
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) há 1 ano atrás
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() há 2 anos atrás
  Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. há 2 anos atrás
  Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c há 2 anos atrás
  Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines há 2 anos atrás
  Anonymous Maarten 4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders há 2 anos atrás
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. há 2 anos atrás
  Frank Praznik a6fbf0488c Add time and realtime clock functions há 2 anos atrás
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) há 2 anos atrás
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. há 2 anos atrás
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio há 2 anos atrás
  Ryan C. Gordon 7191a97fe3 camera: Windows support, through the Media Foundation API! há 2 anos atrás
  Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. há 2 anos atrás
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. há 2 anos atrás
  Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build há 2 anos atrás
  Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library há 2 anos atrás
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) há 2 anos atrás
  Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio há 2 anos atrás
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions há 2 anos atrás
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 há 2 anos atrás
  Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h há 2 anos atrás