Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga c981a597dc Added Steam Input API support for game controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0 %!s(int64=2) %!d(string=hai) anos
  Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland %!s(int64=2) %!d(string=hai) anos
  Sylvain 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 9c664b0062 main: Added _optional_ callback entry points. %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 797b70877d audio: Remove stub header SDL_audio_c.h. %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 25ce87979d Always provide an implementation for all SDL3 symbols %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 973c8b3273 Added SDL properties API %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 568902b64e hashtable: Added src/SDL_hashtable.[ch]. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon ac68271871 Visual-WinRT: dos2unix the project files to match other Visual Studio targets. %!s(int64=2) %!d(string=hai) anos
  Brick a62e62f97a Refactored SDL_audiocvt.c %!s(int64=2) %!d(string=hai) anos
  Brick 9c1430324c Removed SDL_dataqueue %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 35876da3c4 Clipboard data API revamp %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e474047ff8 rwlock: Added SDL_rwlock API for shared locks. %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon a76053352c gesture: Removed the gesture API from SDL3. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer dc2a3e06e9 removed WinRT support. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=3) %!d(string=hai) anos