Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga d777becd9d Fixed spacing %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 91639d855f Don't use the direct3d12 renderer with transparent windows %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c951bbe3de Look at all available usages when determining whether to ignore a device %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dd726cb097 Moved rgb24_yuv420_std() to the correct header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1673d52351 Fixed building with an older macOS SDK %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader %!s(int64=2) %!d(string=hai) anos
  pastdue 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot ed86cec07f Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 985da79d73 Use a more concise representation of YUV -> RGB conversion %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c79462dc50 Fixed Xcode build warnings %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 30e176d6ba Added HDR display properties and related event %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale %!s(int64=2) %!d(string=hai) anos
  meyraud705 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c3e4481d56 Use a reasonable default for unspecified YUV colorspace %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e97b2061b4 Converted shader headers to UNIX line endings %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e98e5abd2a Added batch file to create D3D12 shaders %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats %!s(int64=2) %!d(string=hai) anos