История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom 6 месяцев назад
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes 6 месяцев назад
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() 6 месяцев назад
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan 6 месяцев назад
  Sylvain 2a96997e90 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 7 месяцев назад
  Sam Lantinga 3316dde0c2 Improved error information when renderer creation fails 7 месяцев назад
  Sam Lantinga edf5f9ec5c Properly upgrade a window to Vulkan when creating a Vulkan renderer 7 месяцев назад
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 7 месяцев назад
  Sam Lantinga 49d51a0d3c Removed TEXTURETYPE_PALETTE_PIXELART 7 месяцев назад
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 8 месяцев назад
  Sam Lantinga 5d311635cf Added Vulkan support for palettized textures 8 месяцев назад
  Sam Lantinga b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 8 месяцев назад
  Sam Lantinga 466f93aee1 Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions 8 месяцев назад
  Sam Lantinga 02fc571cfd Fixed build 8 месяцев назад
  Sam Lantinga 61e41c61dc Select the shader based on the inputs, not colorspace 8 месяцев назад
  Sam Lantinga 8dedf44929 Fixed warning: initialization of pointer of type 'VkSampler' (aka 'struct VkSampler_T *') to null from a constant boolean expression 10 месяцев назад
  Thomas Stehle 64b19fc504 Added missing handling of texture address mode to SDL render Vulkan backend 10 месяцев назад
  Sam Lantinga d7939abf42 Use consistent style for pointer declarations and casts 11 месяцев назад
  Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 1 год назад
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 1 год назад
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 год назад
  Petar Popovic c70f54e28b Remove redundant casts 1 год назад
  Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures 1 год назад
  danginsburg 4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 1 год назад
  Petar Popovic a336b62d8b Remove newlines from error messages 1 год назад
  nightmareci 718034f5fa Remove newlines from log messages 1 год назад
  Sam Lantinga a036aeda3b The Vulkan renderer doesn't actually support RGB texture formats 1 год назад
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 год назад
  L zard 8b6d3c88cf Fix `#ifdef`s to have config flags either defined as 1 or undefined 1 год назад
  Ryan C. Gordon 615c935d11 events: Added SDL_RenderEvent. 1 год назад