Commit History

Author SHA1 Message Date
  Sam Lantinga ed6e03436e Added HIDAPI support for the PDP Afterglow Wave Wireless Controller for Switch 2 months ago
  Sam Lantinga 634dff3725 Added DEBUG_STEAM_PROTOCOL for the new Steam Controller 2 months ago
  Sam Lantinga 113e97e193 metal: fixed reading textures with format SDL_PIXELFORMAT_RGBA128_FLOAT 2 months ago
  Sam Lantinga 7103ed4167 Fixed Steam Controller rumble on Android (thanks @Packetdancer!) 2 months ago
  Sam Lantinga f6ffa69890 Add support for new Steam Controller input report on mobile devices 2 months ago
  Sam Lantinga a95f5f9874 testcontroller: make sure touchpad touches are visible even at very light pressure 2 months ago
  Sam Lantinga bb3c61390a Fix mistyped output report message for Steam Controller 2 months ago
  Sam Lantinga f7a8801227 Add support for new Steam Controller input report 2 months ago
  Rachel Blackman a7ecd5f777 OpenVR: Actually quit correctly if we get a close/quit message. 2 months ago
  SDL Wiki Bot 8c0add4351 Sync SDL3 wiki -> header 2 months ago
  Evan Hemsley 7911975414 GPU: Clarify some presentation concerns in docs (#15707) 2 months ago
  Sam Lantinga 76560f9e47 Revert "android: fixed a possible joystick-related deadlock on application termination" 2 months ago
  Ryan C. Gordon c568c46f51 cmake: Preseed the CMake cache for Haiku OS. 2 months ago
  Ryan C. Gordon d7ba3efe6b filesystem: Implement SDL_GetExeName() for all platforms. 2 months ago
  Ryan C. Gordon 6b780c5ff9 gdk: Just use WIN_GetModulePath(). 2 months ago
  Anonymous Maarten bb11c6789c docs: bump minimum required Android ndk version 2 months ago
  Frank Praznik 6a3b0413dc x11: Fix boolean/enum comparison 2 months ago
  Ryan C. Gordon 22fb9edd5c x11: SetupWindowData shouldn't add to videodata->windowlist until success. 2 months ago
  zanadoman d7b1255484 GPU: Return early in SDL_WaitForGPUFences if num_fences is 0 2 months ago
  Rachel Blackman ac177763aa Ensure we release exclusive USB access to controllers when backgrounded. #15694 2 months ago
  Ryan C. Gordon 59a302e601 xr: Add fallback for SDL_PROP_GPU_DEVICE_CREATE_XR_APPLICATION_NAME_STRING. 2 months ago
  Ryan C. Gordon a49ba90257 metadata: SDL_GetAppMetadataProperty() now uses SDL_GetExeName(). 2 months ago
  Ryan C. Gordon 7d29ce8e31 filesystem: Added SDL_GetExeName(). 2 months ago
  NY00123 199d509820 Android: Skip duplicated joystick axes during poll 2 months ago
  Frank Praznik cd0b796a6e video: Only ignore modes with a lower color depth in SDL_GetClosestFullscreenDisplayMode() 2 months ago
  Sam Lantinga a84dafd5b9 Don't use the HIDAPI driver with Backbone One PlayStation Edition Gen 2 2 months ago
  Ryan C. Gordon 6249bac891 dos: Use INT 0x21, operation 0x62 to calculate basepath. 2 months ago
  SDL Wiki Bot 511783b2ba Sync SDL3 wiki -> header 2 months ago
  Gabriel Wang f2dba2626e SVE2: Improves SVE2 8888 swizzling performance and important fixes (#15662) 2 months ago
  SDL Wiki Bot d5438360d2 Sync SDL3 wiki -> header 2 months ago