Evan Hemsley
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eeb832d8a1
GPU OpenXR: Fix zero-length copy (#16112)
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1 месяц назад |
Caleb Cornett
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f0fc9316f0
gpu: D3D12 driver cleanup (#16104)
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1 месяц назад |
Caleb Cornett
|
52cea907e0
gpu: Use DXBC for D3D12 blit shaders on Windows (#16095)
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1 месяц назад |
Ryan C. Gordon
|
f17fc121aa
cocoa: SDL_GetClipboardData() needs to conform the mimetype.
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1 месяц назад |
Sanjay Govind
|
591b584b27
Add back metadata reset change that was accidentally reverted
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1 месяц назад |
SDL Wiki Bot
|
fdc1143337
Sync SDL3 wiki -> header
|
1 месяц назад |
Ryan C. Gordon
|
958c4cbf0d
cocoa: Use macOS 26.x mouse workaround for all windows, not just fullscreen.
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1 месяц назад |
Sanjay Govind
|
7010faef34
Add support for GIP instruments via hidapi, and drums via gameinput (#16009)
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1 месяц назад |
Anthony
|
3b8ecd32bf
Add comment for custom themes in styles.xml
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1 месяц назад |
Anthony
|
8fd4bf5d83
Fix initial window size and fullscreen toggle behaviour across APIs
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1 месяц назад |
Anthony
|
13b0a36ae9
Fix edge-to-edge layout for Android 11 and above
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1 месяц назад |
Sam Lantinga
|
a4340f1187
Clarify supported Apple deployment targets for SDL 3.0
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1 месяц назад |
Anthony
|
228fb8e630
Simplify SDL_IsPhone (#16080)
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1 месяц назад |
Александр Андреев
|
fcd11827f4
iOS: fix SDL_GetUIKitDeviceFormFactor return type
|
1 месяц назад |
Sam Lantinga
|
8dc177294b
Leave open Xbox devices in the libusb enumerated list on macOS
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1 месяц назад |
Michal Trepka
|
f514394d1c
cocoa: Workaround for an issue with incorrect window position after exiting fullscreen on some displays
|
2 месяцев назад |
Frank Praznik
|
fcb5ef8a9c
wayland: Handle odd behavior with non-resizable windows in certain tiling compositors
|
1 месяц назад |
Caleb Cornett
|
730fe555ac
render: Fix Xbox Series X|S shader include paths
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1 месяц назад |
janusch
|
c15b6a1457
wayland: don't redeclare getresuid/getresgid
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1 месяц назад |
Sam Lantinga
|
ec4bdfd118
Fixed SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER with IYUV and YV12 pixel buffers
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1 месяц назад |
Sam Lantinga
|
b212874def
Fixed support for SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
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1 месяц назад |
Anonymous Maarten
|
2d81bcb605
cmake: mark the cmake script as compatible with CMake 4.4
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1 месяц назад |
Sam Lantinga
|
691571cc57
Moved GameInput into the gameinput folder in the Visual Studio project
|
1 месяц назад |
SDL Wiki Bot
|
7add7ece3c
Sync SDL3 wiki -> header
|
1 месяц назад |
eafton
|
7b7a74ebc7
Fix some DBus tray issues
|
1 месяц назад |
SDL Wiki Bot
|
09552d5bee
Sync SDL3 wiki -> header
|
1 месяц назад |
Sam Lantinga
|
fe85b4782d
Support extended interop with the 2D Metal renderer
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1 месяц назад |
Nick Waanders
|
4c69fd050c
Metal: Fix for required rebinding when switching pipelines
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1 месяц назад |
Anonymous Maarten
|
5924f36dc6
Make gameinput.cpp c++98-compatible
|
1 месяц назад |
Anonymous Maarten
|
b048e8e6f8
windows: vendor GameInput headers
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1 месяц назад |