Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon db8caa029b camera: Added new function with gendynapi.py. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 67708f9110 camera: Emscripten support! %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8ce786d2b6 Property query functions don't set an error if they return the default value %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon bc984f78bf android: Remove blocking permission request code. Async only in SDL3! %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f8dfee01bb Made SDL_ReadSurfacePixel a public function %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos