Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) hai 11 meses
  Aubrey Hesselgren 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) hai 11 meses
  Sam Lantinga 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS hai 1 ano
  Sam Lantinga 21a7bbbf14 Restore compatibility with older GameCube mappings hai 1 ano
  Sam Lantinga bc85c55350 testcontroller: create window with high pixel density hai 1 ano
  Sam Lantinga c4550d906a testcontroller: show the gamepad device type hai 1 ano
  nightmareci 718034f5fa Remove newlines from log messages hai 1 ano
  Sam Lantinga 362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing hai 1 ano
  Ozkan Sezer 307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 hai 1 ano
  Sam Lantinga b524af1b43 testcontroller: log the ID of gamepads as they are added and removed hai 1 ano
  Sam Lantinga 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened hai 1 ano
  Sam Lantinga f2074d7af3 Updated copyright for 2025 hai 1 ano
  Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad hai 1 ano
  Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened hai 1 ano
  Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms hai 1 ano
  Daniel Ludwig ed87e7e434 test: enable GameInput driver on GDK platforms hai 1 ano
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. hai 1 ano
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe hai 1 ano
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values hai 1 ano
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events hai 1 ano
  Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future hai 1 ano
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
  Sam Lantinga 4f55271571 Removed temporary memory from the API hai 1 ano
  Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule hai 1 ano
  Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule hai 1 ano
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. hai 1 ano
  Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule. hai 1 ano
  Sam Lantinga e90060d07f Renamed functions to get information from device IDs hai 1 ano
  Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z hai 1 ano