Commit History

Autor SHA1 Mensaxe Data
  Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0ffeca8a1c Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga a6a222095e Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 87186a893c Integrate 8067023 and 8067041 to SDL3: %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support %!s(int64=3) %!d(string=hai) anos
  Sylvain dfd80f3d76 Android: control activity re-creation %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. %!s(int64=3) %!d(string=hai) anos
  Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 549cedfa88 include: add \brief to includes %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. %!s(int64=3) %!d(string=hai) anos
  Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER %!s(int64=3) %!d(string=hai) anos
  Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos