Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon f87d536229 camera: Added more accurate timestamps. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 3d2d5d18f3 pixels: Packed-pixel YUV formats can legit report bits-per-pixel. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 8e1758260c surface: Fixed a typo in a comment. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 2ad44bd162 camera: Made a pass over all the sources, cleaning up for SDL3 style, etc. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 4d000ae3bd audio: Change references to `streams[i]` to previously-calculated `stream`. %!s(int64=2) %!d(string=hai) anos
  Mathieu Eyraud 751917cb6f Fix null pointer dereference in SDL_BindAudioStreams() %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 8b6eae2d4f cmake: Split and store the libdecor version as individual parts %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8073f4aa1d Pass the real error from D3D12_CreatePipelineState() back to the application %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 376ef4e418 Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer cb3a1a82d5 SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga bb4ec5250f Added support for non-gamepad controllers to the GameInput driver %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f63f99bd2d Setup to handle the guide button once we get an updated GameInput SDK %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ae8a910781 Added infrastructure for reporting GameInput touchpads %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ae4aa25082 Get the real GameInput device name if possible %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 419aebebda Added infrastructure for reporting GameInput sensors %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 85ac0381b7 IGameInputDevice::GetDeviceInfo() can never return a null pointer %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fbe4153214 The HIDAPI driver takes precedence over the GameInput driver %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4a59b17de2 Added infrastructure for querying battery status for GameInput %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fd9a4eff9f Updated GameInput device info to match other joystick drivers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8f0f14c312 Added automatic gamepad mapping for the GameInput driver %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga eb9a7d97f9 The GameInput driver handles Xbox controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 698b7deaa2 Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f35ede7281 Generalized the idea of joystick driver priority %!s(int64=2) %!d(string=hai) anos
  Robert Edmonds 7f33464bed opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build %!s(int64=2) %!d(string=hai) anos
  Nikita Krapivin 534f753e20 GameInput backend for SDL (Gamepad-only for now) %!s(int64=2) %!d(string=hai) anos