Commit History

Author SHA1 Message Date
  Sam Lantinga fb2daa2f5f Updated the documentation for SDL_GetRenderLogicalPresentation() 9 months ago
  Sam Lantinga d03f3e11f6 Change the default YUV colorspace to SDL_COLORSPACE_BT601_LIMITED 9 months ago
  Adrian 01e6aceffc Set preferredFrameRateRange in main callbacks CADisplayLink 9 months ago
  Sam Lantinga 02fc571cfd Fixed build 9 months ago
  Sam Lantinga 5605f85d84 Check the return value of SDL_SW_CopyYUVToRGB() 9 months ago
  Sam Lantinga d21da8644b Revert "Make sure fast path RGB <-> YUV conversions are using the same color primaries" 9 months ago
  Sam Lantinga 61e41c61dc Select the shader based on the inputs, not colorspace 9 months ago
  Ozkan Sezer baf965c1ca Revert "video/openvr: define OPENVR_API_NODLL" 10 months ago
  Ozkan Sezer 976ba1e750 video/openvr: define OPENVR_API_NODLL 10 months ago
  Sam Lantinga c573326f11 Fixed double-free in the OpenVR video backend 10 months ago
  Ryan C. Gordon a6dc61ab32 joystick: Emscripten can often fake a hat from the d-pad buttons. 10 months ago
  Ryan C. Gordon 937bf4d789 alsa: Restart PCM devices after recovery from an overrun/underrun. 10 months ago
  SDL Wiki Bot 197bfab0b5 Sync SDL3 wiki -> header 10 months ago
  Ryan C. Gordon b8197a2291 io: rework how we set SDL_IOStream status. 10 months ago
  Aleksey Melekh 129c97f610 xbox: fix build 10 months ago
  Sam Lantinga 3572be3998 Improved detection of FlyDigi controllers 10 months ago
  Simon McVittie 99da009308 wikiheaders: Escape backslash in man pages 10 months ago
  SDL Wiki Bot 5505cb2bb9 Sync SDL3 wiki -> header 10 months ago
  Ryan C. Gordon 3597877277 SDL_main.h: Cleanups in SDL_RegisterApp documentation. 10 months ago
  Sam Lantinga a9b5a1e785 Simplified the transparent software renderer test 10 months ago
  Sam Lantinga f48c20f481 Added testsoftwaretransparent to the CMake build system 10 months ago
  Sam Lantinga 9e3d5969e6 Fixed testsoftwaretransparent on platforms using a renderer for window surfaces 10 months ago
  Qiang f2d2cd8152 fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 10 months ago
  Sam Lantinga ea1a769322 Fixed the perspective matrix calculation (thanks @KonkolyTamas!) 10 months ago
  Sam Lantinga 637a9b34ab Added a comment explaining the initialization delay 10 months ago
  Cameron Cawley 41452ef4bf Remove unused OpenGL references in the examples CMakeLists 10 months ago
  Cameron Cawley 54745c5cf4 Only bundle the required resources with examples on the 3DS 10 months ago
  Cameron Cawley 20c00babbc Create an application bundle for examples on Mac OS X 10 months ago
  Sam Lantinga b6a55c2856 Wait a bit for initialization to complete before requesting calibration data 10 months ago
  Cameron Cawley 42f571ea4b Remove unused PSP source files 10 months ago