Rachel Blackman
|
fd3cfb97c1
Ensure Android gamepad mappings don't lose the first button.
|
há 3 semanas atrás |
Evan Hemsley
|
76f8705c12
GPU: Fix segfault when copying to Vulkan swapchain (#15543)
|
há 3 semanas atrás |
Rachel Blackman
|
7ec70d39c4
*Only* preserve report byte for feature reports. Oops.
|
há 3 semanas atrás |
Nintorch
|
287e2573cd
Ignore `Keychron K10 Pro` and `Huion Tablet_GS1331`
|
há 4 semanas atrás |
Cameron Gutman
|
7439a94ed2
atomic: Implement loads on MSVC without RMW operations
|
há 4 semanas atrás |
Anthony
|
c94b1435c7
Add joystickSetSensorsEnabled to proguard-rules.pro
|
há 3 semanas atrás |
Anonymous Maarten
|
f6a1eb9ba9
ci: bump actions, switch away from ilammy/msvc-dev-cmd
|
há 3 semanas atrás |
Frank Praznik
|
f48525aa70
x11: Store the mouse button serial for emulated pointer events as well
|
há 3 semanas atrás |
SDL Wiki Bot
|
e497077cbf
Sync SDL3 wiki -> header
|
há 4 semanas atrás |
Evan Hemsley
|
cbe3fbe9f3
GPU: Validate that 2D textures don't have layers (#15535)
|
há 1 mês atrás |
SDL Wiki Bot
|
8efa8014df
Sync SDL3 wiki -> header
|
há 1 mês atrás |
Evan Hemsley
|
d08ef12b12
GPU: Allow depth texture arrays (#15534)
|
há 1 mês atrás |
Frank Praznik
|
04d8a654d8
wayland: Ensure the viewport size is always non-zero
|
há 1 mês atrás |
Frank Praznik
|
ba3577f584
wayland: Ensure window dimensions are greater than zero after adjusting for aspect
|
há 1 mês atrás |
cosmonaut
|
c8feb29746
GPU: Clarify VK_KHR_maintenance9 comment
|
há 1 mês atrás |
Susko3
|
2949a0d6d5
Enable text editing events in checkkeys
|
há 1 mês atrás |
Sam Lantinga
|
ab19d09939
Fixed build
|
há 1 mês atrás |
Torbjorn Laedre
|
5d63a4cad2
Change 3D texture memory barrier sub-resource range to be maintenance9 compatible.
|
há 1 mês atrás |
Sam Lantinga
|
386f198622
Don't report 10% battery for Xbox controllers using XInput
|
há 1 mês atrás |
Rachel Blackman
|
f8c364ae74
Ensure Android hidapi does not drop the report byte (#15527)
|
há 1 mês atrás |
Ryan C. Gordon
|
56e0d052f1
opengles2: Rework render targets.
|
há 1 mês atrás |
Michael Fitzmayer
|
51925aa92e
[N-Gage] Resolve hang on repeated app launch.
|
há 1 mês atrás |
Frank Praznik
|
e3393e6304
wayland: Queue the surface frame callback after the initial commit
|
há 1 mês atrás |
Sam Lantinga
|
702f9d94cd
Use SDL_HasWindows()
|
há 1 mês atrás |
Michael Fitzmayer
|
77cd3872c4
[N-Gage] Add missing include, clean-up.
|
há 1 mês atrás |
Michael Fitzmayer
|
b9da2b8d97
[N-Gage] Add Gouraud-shaded triangle rasteriser
|
há 1 mês atrás |
misscelan
|
37089cf0a8
Update for N-Gage - Audio is now double buffered (#15516)
|
há 1 mês atrás |
Frank Praznik
|
1ac0ae9224
wayland: Unconditionally send an exposure event on window shown status
|
há 1 mês atrás |
Anonymous Maarten
|
8effeecb8d
cmake/sdlcpu: detect mips
|
há 1 mês atrás |
Evan Hemsley
|
fee8c94b5c
GPU: D3D12 stencil plane transition (#15519)
|
há 1 mês atrás |