Anonymous Maarten
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fe9020dcb8
pthread: timespec.tv_nsec must be less then 1000000000 ns
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1 anno fa |
ceski
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4927836b2d
Add a Windows mapping for SplitFish Game Controller
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1 anno fa |
Anonymous Maarten
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5a072d38db
cmake: only add SDL_LIBC=0 compile options to SDL2 libraries
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1 anno fa |
Sam Lantinga
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2d1ebf4850
Make sure SDL subsystems are initialized before starting threads
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1 anno fa |
Sam Lantinga
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44ec2027f3
Make sure timers are initialized before any threads start
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1 anno fa |
Sam Lantinga
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000da98663
Fixed OS/2 build
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1 anno fa |
Sam Lantinga
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87ba287f81
Added TLS initialization and shutdown functions
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1 anno fa |
Ozkan Sezer
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d133701a72
ci: bump FreeBSD
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1 anno fa |
Substring
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4635f8597d
KMSDRM: fix unsupported modifiers
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1 anno fa |
Sam Lantinga
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802351be25
Fixed build
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1 anno fa |
Sam Lantinga
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d3765b27c2
Make sure we're actually running on Windows before using D3D renderers
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1 anno fa |
mariob92
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7b11fff2ee
wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
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1 anno fa |
Sam Lantinga
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de4573275a
Improved detection of Nintendo Switch Pro controller report mode
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1 anno fa |
Ozkan Sezer
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275c94c900
SDL_hidapi.c: work-around watcom build error when libusb is enabled
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1 anno fa |
Max Maisel
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c084e647ed
Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
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1 anno fa |
Sam Lantinga
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2cdb419a21
Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
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1 anno fa |
Sam Lantinga
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2eef7ca475
Updated to version 2.30.5 for release
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1 anno fa |
Sam Lantinga
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d126e7bbba
Added support for the ROG RAIKIRI
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1 anno fa |
Sam Lantinga
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e5024fae3d
If a mapping specifies a crc, don't match for controllers that don't have that CRC
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2 anni fa |
Ryan C. Gordon
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eb053c7f3f
SDL_JoystickEventState: Make documentation and implementation match.
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2 anni fa |
Sam Lantinga
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ed441c8289
Turn HIDAPI joystick support off by default on mobile platforms
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2 anni fa |
Wouter Wijsman
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59b0a1dc65
PSP: send initial SDL_JOYDEVICEADDED event
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2 anni fa |
Sam Lantinga
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80d36aba5b
Only use the default gamepad mapping if an automatic mapping isn't available
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1 anno fa |
Sam Lantinga
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e1e36d213b
Fixed build
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2 anni fa |
Sam Lantinga
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5c8d92e4d0
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
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2 anni fa |
Sam Lantinga
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8a39054b54
Clean up any renderer in SDL_DestroyWindowSurface()
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2 anni fa |
1F616EMO
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c60e2704c8
Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
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2 anni fa |
Sam Lantinga
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a9fdbf7f21
Make sure we don't try to use the XInput DLL after it's unloaded
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2 anni fa |
Sam Lantinga
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ed86b02df8
Fixed building with older libdrm headers
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2 anni fa |
Sam Lantinga
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0811b4dc51
Fixed building with the steamrt/scout SDK
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2 anni fa |