Cronologia Commit

Autore SHA1 Messaggio Data
  Anonymous Maarten fe9020dcb8 pthread: timespec.tv_nsec must be less then 1000000000 ns 1 anno fa
  ceski 4927836b2d Add a Windows mapping for SplitFish Game Controller 1 anno fa
  Anonymous Maarten 5a072d38db cmake: only add SDL_LIBC=0 compile options to SDL2 libraries 1 anno fa
  Sam Lantinga 2d1ebf4850 Make sure SDL subsystems are initialized before starting threads 1 anno fa
  Sam Lantinga 44ec2027f3 Make sure timers are initialized before any threads start 1 anno fa
  Sam Lantinga 000da98663 Fixed OS/2 build 1 anno fa
  Sam Lantinga 87ba287f81 Added TLS initialization and shutdown functions 1 anno fa
  Ozkan Sezer d133701a72 ci: bump FreeBSD 1 anno fa
  Substring 4635f8597d KMSDRM: fix unsupported modifiers 1 anno fa
  Sam Lantinga 802351be25 Fixed build 1 anno fa
  Sam Lantinga d3765b27c2 Make sure we're actually running on Windows before using D3D renderers 1 anno fa
  mariob92 7b11fff2ee wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS 1 anno fa
  Sam Lantinga de4573275a Improved detection of Nintendo Switch Pro controller report mode 1 anno fa
  Ozkan Sezer 275c94c900 SDL_hidapi.c: work-around watcom build error when libusb is enabled 1 anno fa
  Max Maisel c084e647ed Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. 1 anno fa
  Sam Lantinga 2cdb419a21 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" 1 anno fa
  Sam Lantinga 2eef7ca475 Updated to version 2.30.5 for release 1 anno fa
  Sam Lantinga d126e7bbba Added support for the ROG RAIKIRI 1 anno fa
  Sam Lantinga e5024fae3d If a mapping specifies a crc, don't match for controllers that don't have that CRC 2 anni fa
  Ryan C. Gordon eb053c7f3f SDL_JoystickEventState: Make documentation and implementation match. 2 anni fa
  Sam Lantinga ed441c8289 Turn HIDAPI joystick support off by default on mobile platforms 2 anni fa
  Wouter Wijsman 59b0a1dc65 PSP: send initial SDL_JOYDEVICEADDED event 2 anni fa
  Sam Lantinga 80d36aba5b Only use the default gamepad mapping if an automatic mapping isn't available 1 anno fa
  Sam Lantinga e1e36d213b Fixed build 2 anni fa
  Sam Lantinga 5c8d92e4d0 Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface 2 anni fa
  Sam Lantinga 8a39054b54 Clean up any renderer in SDL_DestroyWindowSurface() 2 anni fa
  1F616EMO c60e2704c8 Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c 2 anni fa
  Sam Lantinga a9fdbf7f21 Make sure we don't try to use the XInput DLL after it's unloaded 2 anni fa
  Sam Lantinga ed86b02df8 Fixed building with older libdrm headers 2 anni fa
  Sam Lantinga 0811b4dc51 Fixed building with the steamrt/scout SDK 2 anni fa