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@@ -1277,6 +1277,11 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
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SDL_assert_release(!"For any texture: num_levels must be >= 1");
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failed = true;
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}
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+ if (createinfo->type == SDL_GPU_TEXTURETYPE_2D && createinfo->layer_count_or_depth != 1)
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+ {
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+ SDL_assert_release(!"2D textures must have a layer count of 1");
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+ failed = true;
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+ }
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if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) {
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SDL_assert_release(!"For any texture: usage cannot contain both GRAPHICS_STORAGE_READ and SAMPLER");
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failed = true;
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@@ -1363,10 +1368,6 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
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} else {
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if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) {
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// Array Texture Validation
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- if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) {
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- SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET");
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- failed = true;
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- }
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if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) {
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SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1");
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failed = true;
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