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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "../../SDL_hints_c.h"
- #include "../../misc/SDL_libusb.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #include "SDL_hidapi_rumble.h"
- #include "../../hidapi/SDL_hidapi_c.h"
- #ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
- // Define this if you want to log all packets from the controller
- #if 0
- #define DEBUG_GAMECUBE_PROTOCOL
- #endif
- #define MAX_CONTROLLERS 4
- typedef struct
- {
- bool pc_mode;
- SDL_JoystickID joysticks[MAX_CONTROLLERS];
- Uint8 wireless[MAX_CONTROLLERS];
- Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT];
- Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT];
- Uint8 rumbleAllowed[MAX_CONTROLLERS];
- Uint8 rumble[1 + MAX_CONTROLLERS];
- // Without this variable, hid_write starts to lag a TON
- bool rumbleUpdate;
- bool useRumbleBrake;
- } SDL_DriverGameCube_Context;
- static void HIDAPI_DriverGameCube_RegisterHints(SDL_HintCallback callback, void *userdata)
- {
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata);
- }
- static void HIDAPI_DriverGameCube_UnregisterHints(SDL_HintCallback callback, void *userdata)
- {
- SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata);
- }
- static bool HIDAPI_DriverGameCube_IsEnabled(void)
- {
- return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
- SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
- SDL_HIDAPI_DEFAULT));
- }
- static bool HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
- // Nintendo Co., Ltd. Wii U GameCube Controller Adapter
- return true;
- }
- if (vendor_id == USB_VENDOR_DRAGONRISE &&
- (product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 ||
- product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2 ||
- product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3)) {
- // EVORETRO GameCube Controller Adapter
- return true;
- }
- return false;
- }
- static void ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
- {
- SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 - 88, SDL_GAMEPAD_AXIS_COUNT);
- SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 + 88, SDL_GAMEPAD_AXIS_COUNT);
- // Trigger axes may have a higher resting value
- ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40;
- ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40;
- }
- static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- if (hint) {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
- ctx->useRumbleBrake = SDL_GetStringBoolean(hint, false);
- }
- }
- static bool HIDAPI_DriverGameCube_EnableAdapter(SDL_HIDAPI_Device *device)
- {
- #ifdef HAVE_LIBUSB
- // Need to close the device while sending USB commands to it
- SDL_hid_close(device->dev);
- // This is needed to enable input for Nyko and EVORETRO GameCube adapters
- SDL_LibUSBContext *libusb_ctx;
- if (SDL_InitLibUSB(&libusb_ctx)) {
- libusb_context *context = NULL;
- libusb_device **devs = NULL;
- libusb_device_handle *handle = NULL;
- struct libusb_device_descriptor desc;
- ssize_t i, num_devs;
- bool kernel_detached = false;
- if (libusb_ctx->init(&context) == 0) {
- num_devs = libusb_ctx->get_device_list(context, &devs);
- for (i = 0; i < num_devs; ++i) {
- if (libusb_ctx->get_device_descriptor(devs[i], &desc) != 0) {
- continue;
- }
- if (desc.idVendor != USB_VENDOR_NINTENDO ||
- desc.idProduct != USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
- continue;
- }
- if (libusb_ctx->open(devs[i], &handle) != 0) {
- continue;
- }
- if (libusb_ctx->kernel_driver_active(handle, 0)) {
- if (libusb_ctx->detach_kernel_driver(handle, 0) == 0) {
- kernel_detached = true;
- }
- }
- if (libusb_ctx->claim_interface(handle, 0) == 0) {
- libusb_ctx->control_transfer(handle, 0x21, 11, 0x0001, 0, NULL, 0, 1000);
- libusb_ctx->release_interface(handle, 0);
- }
- if (kernel_detached) {
- libusb_ctx->attach_kernel_driver(handle, 0);
- }
- libusb_ctx->close(handle);
- }
- libusb_ctx->free_device_list(devs, 1);
- libusb_ctx->exit(context);
- }
- SDL_QuitLibUSB();
- }
- // Reopen the device now that we're done
- device->dev = SDL_hid_open_path(device->path);
- if (!device->dev) {
- return false;
- }
- #endif // HAVE_LIBUSB
- Uint8 initMagic = 0x13;
- if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
- SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
- "HIDAPI_DriverGameCube_InitDevice(): Couldn't initialize WUP-028");
- return false;
- }
- // Wait for the adapter to initialize
- SDL_Delay(10);
- return true;
- }
- static bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx;
- Uint8 packet[37];
- Uint8 *curSlot;
- Uint8 i;
- int size;
- Uint8 rumbleMagic = 0x11;
- ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- return false;
- }
- device->context = ctx;
- ctx->rumble[0] = rumbleMagic;
- if (device->vendor_id != USB_VENDOR_NINTENDO) {
- ctx->pc_mode = true;
- }
- if (ctx->pc_mode) {
- #ifdef SDL_PLATFORM_WIN32
- // We get a separate device for each slot
- ResetAxisRange(ctx, 0);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[0]);
- #else
- for (i = 0; i < MAX_CONTROLLERS; ++i) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- #endif
- } else {
- if (!HIDAPI_DriverGameCube_EnableAdapter(device)) {
- return false;
- }
- // Add all the applicable joysticks
- while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- #ifdef DEBUG_GAMECUBE_PROTOCOL
- HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
- #endif
- if (size < 37 || packet[0] != 0x21) {
- continue; // Nothing to do yet...?
- }
- // Go through all 4 slots
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
- // Only allow rumble if the adapter's second USB cable is connected
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i];
- if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless
- if (ctx->joysticks[i] == 0) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- } else {
- if (ctx->joysticks[i] != 0) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = 0;
- }
- continue;
- }
- }
- }
- }
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE,
- SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
- HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
- return true;
- }
- static int HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i;
- for (i = 0; i < 4; ++i) {
- if (instance_id == ctx->joysticks[i]) {
- return i;
- }
- }
- return -1;
- }
- static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
- {
- }
- static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 slot, const Uint8 *packet, bool invert_c_stick)
- {
- SDL_Joystick *joystick;
- Uint8 i;
- Uint8 v;
- Sint16 axis_value;
- Uint64 timestamp = SDL_GetTicksNS();
- #ifdef SDL_PLATFORM_WIN32
- // We get a separate device for each slot
- i = 0;
- #else
- i = slot;
- if (i >= MAX_CONTROLLERS) {
- // Invalid packet?
- return;
- }
- #endif
- joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
- if (!joystick) {
- // Hasn't been opened yet, skip
- return;
- }
- #define READ_BUTTON(off, flag, button) \
- SDL_SendJoystickButton( \
- timestamp, \
- joystick, \
- button, \
- ((packet[off] & flag) != 0));
- READ_BUTTON(0, 0x02, 0) // A
- READ_BUTTON(0, 0x04, 1) // B
- READ_BUTTON(0, 0x08, 3) // Y
- READ_BUTTON(0, 0x01, 2) // X
- READ_BUTTON(1, 0x80, 4) // DPAD_LEFT
- READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT
- READ_BUTTON(1, 0x40, 6) // DPAD_DOWN
- READ_BUTTON(1, 0x10, 7) // DPAD_UP
- READ_BUTTON(1, 0x02, 8) // START
- READ_BUTTON(0, 0x80, 9) // RIGHTSHOULDER
- /* These two buttons are for the bottoms of the analog triggers.
- * More than likely, you're going to want to read the axes instead!
- * -flibit
- */
- READ_BUTTON(0, 0x20, 10) // TRIGGERRIGHT
- READ_BUTTON(0, 0x10, 11) // TRIGGERLEFT
- #undef READ_BUTTON
- #define READ_AXIS(off, axis, invert) \
- v = (invert) ? (0xff - packet[off]) : packet[off]; \
- if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
- ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
- if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
- ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
- axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
- SDL_SendJoystickAxis( \
- timestamp, \
- joystick, \
- axis, axis_value);
- READ_AXIS(2, SDL_GAMEPAD_AXIS_LEFTX, 0)
- READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTY, 1)
- READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX, invert_c_stick ? 1 : 0)
- READ_AXIS(4, SDL_GAMEPAD_AXIS_RIGHTY, invert_c_stick ? 0 : 1)
- READ_AXIS(6, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
- READ_AXIS(7, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
- #undef READ_AXIS
- }
- static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
- {
- SDL_Joystick *joystick;
- Uint8 *curSlot;
- Uint8 i;
- Sint16 axis_value;
- Uint64 timestamp = SDL_GetTicksNS();
- if (size < 37 || packet[0] != 0x21) {
- return; // Nothing to do right now...?
- }
- // Go through all 4 slots
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
- // Only allow rumble if the adapter's second USB cable is connected
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i];
- if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless
- if (ctx->joysticks[i] == 0) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
- // Hasn't been opened yet, skip
- if (!joystick) {
- continue;
- }
- } else {
- if (ctx->joysticks[i] != 0) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = 0;
- }
- continue;
- }
- #define READ_BUTTON(off, flag, button) \
- SDL_SendJoystickButton( \
- timestamp, \
- joystick, \
- button, \
- ((curSlot[off] & flag) != 0));
- READ_BUTTON(1, 0x01, 0) // A
- READ_BUTTON(1, 0x02, 1) // B
- READ_BUTTON(1, 0x04, 2) // X
- READ_BUTTON(1, 0x08, 3) // Y
- READ_BUTTON(1, 0x10, 4) // DPAD_LEFT
- READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT
- READ_BUTTON(1, 0x40, 6) // DPAD_DOWN
- READ_BUTTON(1, 0x80, 7) // DPAD_UP
- READ_BUTTON(2, 0x01, 8) // START
- READ_BUTTON(2, 0x02, 9) // RIGHTSHOULDER
- /* These two buttons are for the bottoms of the analog triggers.
- * More than likely, you're going to want to read the axes instead!
- * -flibit
- */
- READ_BUTTON(2, 0x04, 10) // TRIGGERRIGHT
- READ_BUTTON(2, 0x08, 11) // TRIGGERLEFT
- #undef READ_BUTTON
- #define READ_AXIS(off, axis) \
- if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
- ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \
- if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
- ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \
- axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
- SDL_SendJoystickAxis( \
- timestamp, \
- joystick, \
- axis, axis_value);
- READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX)
- READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY)
- READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX)
- READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTY)
- READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER)
- READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)
- #undef READ_AXIS
- }
- }
- static bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 packet[USB_PACKET_LENGTH];
- int size;
- // Read input packet
- while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- #ifdef DEBUG_GAMECUBE_PROTOCOL
- HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
- #endif
- if (ctx->pc_mode) {
- if (size == 10) {
- // This is the older firmware
- // The first byte is the index of the connected controller
- // The C stick has an inverted value range compared to the left stick
- HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet[0] - 1, &packet[1], true);
- } else if (size == 9) {
- // This is the newer firmware (version 0x7)
- // The C stick has the same value range compared to the left stick
- HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, 0, packet, false);
- } else {
- // How do we handle this packet?
- }
- } else {
- HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
- }
- }
- // Write rumble packet
- if (ctx->rumbleUpdate) {
- SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
- ctx->rumbleUpdate = false;
- }
- // If we got here, nothing bad happened!
- return true;
- }
- static bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i;
- SDL_AssertJoysticksLocked();
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- joystick->nbuttons = 12;
- joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
- if (ctx->wireless[i]) {
- joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
- } else {
- joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
- }
- return true;
- }
- }
- return false; // Should never get here!
- }
- static bool HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i, val;
- SDL_AssertJoysticksLocked();
- if (ctx->pc_mode) {
- return SDL_Unsupported();
- }
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- if (ctx->wireless[i]) {
- return SDL_SetError("Nintendo GameCube WaveBird controllers do not support rumble");
- }
- if (!ctx->rumbleAllowed[i]) {
- return SDL_SetError("Second USB cable for WUP-028 not connected");
- }
- if (ctx->useRumbleBrake) {
- if (low_frequency_rumble == 0 && high_frequency_rumble > 0) {
- val = 0; // if only low is 0 we want to do a regular stop
- } else if (low_frequency_rumble == 0 && high_frequency_rumble == 0) {
- val = 2; // if both frequencies are 0 we want to do a hard stop
- } else {
- val = 1; // normal rumble
- }
- } else {
- val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
- }
- if (val != ctx->rumble[i + 1]) {
- ctx->rumble[i + 1] = val;
- ctx->rumbleUpdate = true;
- }
- return true;
- }
- }
- // Should never get here!
- return SDL_SetError("Couldn't find joystick");
- }
- static bool HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- return SDL_Unsupported();
- }
- static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint32 result = 0;
- SDL_AssertJoysticksLocked();
- if (!ctx->pc_mode) {
- Uint8 i;
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
- result |= SDL_JOYSTICK_CAP_RUMBLE;
- break;
- }
- }
- }
- }
- return result;
- }
- static bool HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static bool HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static bool HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
- {
- return SDL_Unsupported();
- }
- static void HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- // Stop rumble activity
- if (ctx->rumbleUpdate) {
- SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
- ctx->rumbleUpdate = false;
- }
- }
- static void HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE,
- SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube = {
- SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
- true,
- HIDAPI_DriverGameCube_RegisterHints,
- HIDAPI_DriverGameCube_UnregisterHints,
- HIDAPI_DriverGameCube_IsEnabled,
- HIDAPI_DriverGameCube_IsSupportedDevice,
- HIDAPI_DriverGameCube_InitDevice,
- HIDAPI_DriverGameCube_GetDevicePlayerIndex,
- HIDAPI_DriverGameCube_SetDevicePlayerIndex,
- HIDAPI_DriverGameCube_UpdateDevice,
- HIDAPI_DriverGameCube_OpenJoystick,
- HIDAPI_DriverGameCube_RumbleJoystick,
- HIDAPI_DriverGameCube_RumbleJoystickTriggers,
- HIDAPI_DriverGameCube_GetJoystickCapabilities,
- HIDAPI_DriverGameCube_SetJoystickLED,
- HIDAPI_DriverGameCube_SendJoystickEffect,
- HIDAPI_DriverGameCube_SetJoystickSensorsEnabled,
- HIDAPI_DriverGameCube_CloseJoystick,
- HIDAPI_DriverGameCube_FreeDevice,
- };
- #endif // SDL_JOYSTICK_HIDAPI_GAMECUBE
- #endif // SDL_JOYSTICK_HIDAPI
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