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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_gpu_util_h_
- #define SDL_gpu_util_h_
- #define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff)
- #define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff)
- static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO:
- return SDL_GPU_BLENDFACTOR_ZERO;
- case SDL_BLENDFACTOR_ONE:
- return SDL_GPU_BLENDFACTOR_ONE;
- case SDL_BLENDFACTOR_SRC_COLOR:
- return SDL_GPU_BLENDFACTOR_SRC_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
- return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR;
- case SDL_BLENDFACTOR_SRC_ALPHA:
- return SDL_GPU_BLENDFACTOR_SRC_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
- return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
- case SDL_BLENDFACTOR_DST_COLOR:
- return SDL_GPU_BLENDFACTOR_DST_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
- return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR;
- case SDL_BLENDFACTOR_DST_ALPHA:
- return SDL_GPU_BLENDFACTOR_DST_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
- return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA;
- default:
- return SDL_GPU_BLENDFACTOR_INVALID;
- }
- }
- static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD:
- return SDL_GPU_BLENDOP_ADD;
- case SDL_BLENDOPERATION_SUBTRACT:
- return SDL_GPU_BLENDOP_SUBTRACT;
- case SDL_BLENDOPERATION_REV_SUBTRACT:
- return SDL_GPU_BLENDOP_REVERSE_SUBTRACT;
- case SDL_BLENDOPERATION_MINIMUM:
- return SDL_GPU_BLENDOP_MIN;
- case SDL_BLENDOPERATION_MAXIMUM:
- return SDL_GPU_BLENDOP_MAX;
- default:
- return SDL_GPU_BLENDOP_INVALID;
- }
- }
- #endif // SDL_gpu_util_h
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