Evan Hemsley 68a9991ec9 GPU: Document structs (#10742) 1 anno fa
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions 2 anni fa
emscripten 9eac3a434e ctest/emscripten: make audio and video driver configurable 1 anno fa
n3ds 655275378d N3DS port (squashed) 3 anni fa
testgpu 2e7d5bb429 Add the SDL_GPU API 1 anno fa
win32 ec85d2f74f sdlprocdump: fix minidump filename 1 anno fa
CMakeLists.txt 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 1 anno fa
COPYING 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". 2 anni fa
audiofile.bmp 2de9253b6c test: Added testaudio 2 anni fa
checkkeys.c a1998d106d Putting the simple back into Simple DirectMedia Layer 1 anno fa
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 2 anni fa
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage 2 anni fa
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata 2 anni fa
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.h 45cd4b8038 Added button background 2 anni fa
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 2 anni fa
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 2 anni fa
gamepadutils.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
gamepadutils.h 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 2 anni fa
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 anni fa
icon2x.bmp 31ed3665ad Added support for high-DPI cursors and icons 1 anno fa
logaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
loopwave.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
main.cpp 28b93451dc Make WinRT's SDL_main header-only 3 anni fa
moose.dat 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
physaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
pretest.c 4f55271571 Removed temporary memory from the API 1 anno fa
relative_mode.markdown 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
sample.wav 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 2 anni fa
soundboard_levels.bmp 2de9253b6c test: Added testaudio 2 anni fa
speaker.bmp 2de9253b6c test: Added testaudio 2 anni fa
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 3 anni fa
testatomic.c 50f50df8b1 tests: add --no-threads argument to disable threads 1 anno fa
testaudio-art.txt 2de9253b6c test: Added testaudio 2 anni fa
testaudio.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testaudiohotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudioinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudiorecording.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testaudiostreamdynamicresample.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
testautomation.c 102b3b480b SDL_test: move argument parsing into SDL_test 1 anno fa
testautomation_audio.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_blit.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_clipboard.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_events.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_guid.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_hints.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_images.c f47ddbf1ac Added SDL_BlitSurfaceTiled() 1 anno fa
testautomation_images.h f47ddbf1ac Added SDL_BlitSurfaceTiled() 1 anno fa
testautomation_intrinsics.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_iostream.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_joystick.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_keyboard.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_log.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_main.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_math.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_mouse.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_pixels.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_platform.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_properties.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_rect.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_render.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_sdltest.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_stdlib.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_subsystems.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_suites.h a9d70dbacb pen: Rework public API. 1 anno fa
testautomation_surface.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_time.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_timer.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testautomation_video.c db96ddca34 SDL_test: use SDLCALL calling convention 1 anno fa
testbounds.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcamera.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testcolorspace.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcontroller.c 702ed83f72 Initialize interface structures so they can be extended in the future 1 anno fa
testcustomcursor.c 31ed3665ad Added support for high-DPI cursors and icons 1 anno fa
testdialog.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdisplayinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdraw.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testdrawchessboard.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdropfile.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testerror.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testevdev.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testffmpeg.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testffmpeg_vulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 2 anni fa
testfile.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testfilesystem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgeometry.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2_sdf.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testgpu_simple_clear.c 9730f62e8c GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) 1 anno fa
testgpu_spinning_cube.c 68a9991ec9 GPU: Document structs (#10742) 1 anno fa
testhaptic.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testhittesting.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testhotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testiconv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testime.c 36a091cc43 Use SDL_GetError() for SDL_ttf errors 1 anno fa
testintersections.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 1 anno fa
testkeys.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testloadso.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testlocale.c 4f55271571 Removed temporary memory from the API 1 anno fa
testlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmanymouse.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
testmessage.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmodal.c a46e7027ce video: Allow setting the parents of toplevel windows 1 anno fa
testmouse.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmultiaudio.c 434193d153 testmultiaudio: initialize audio through SDL_test framework 1 anno fa
testnative.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testnative.h c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 1 anno fa
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 2 anni fa
testnativew32.c 72d5f39e5c Make testnative (on win32) UNICODE compatible 2 anni fa
testnativewayland.c 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 anno fa
testnativex11.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testoffscreen.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testoverlay.c 2ba76dbe80 Simplified SDL_Surface 1 anno fa
testpen.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testplatform.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testpopup.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testpower.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testqsort.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testrelative.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
testrendercopyex.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 2 anni fa
testrendertarget.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testresample.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testrumble.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testrwlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testscale.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 2 anni fa
testsem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsensor.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testshader.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testshape.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsprite.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
testspriteminimal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testspritesurface.c 1e828eec57 Fixed warning C4244: '=': conversion from 'float' to 'int', possible loss of data 1 anno fa
teststreaming.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsurround.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testthread.c a0f36fb85b Use atomic variables for thread communication 1 anno fa
testtime.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testtimer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testurl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testutils.c 623a90c47d testutils: use SDL_asprintf() to simplify path composition 1 anno fa
testutils.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
testver.c 4609af618a Updated logging functions for SDL3 naming convention 2 anni fa
testviewport.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 2 anni fa
testvulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testwaylandcustom.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testwm.c f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 1 anno fa
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 8 anni fa
testyuv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
torturethread.c a0f36fb85b Use atomic variables for thread communication 1 anno fa
trashcan.bmp 2de9253b6c test: Added testaudio 2 anni fa
unifont-15.1.05-license.txt a67e6b80de Updated unifont to version 15.1.05 2 anni fa
unifont-15.1.05.hex a67e6b80de Updated unifont to version 15.1.05 2 anni fa
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 12 anni fa

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!