Sam Lantinga b43b333d25 Moved the GPU renderer to the bottom of the list пре 1 година
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direct3d 387774ab8a Build config flags are either defined or undefined, never 0 пре 1 година
direct3d11 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST пре 1 година
direct3d12 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST пре 1 година
gpu 119b4fa5f5 GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) пре 1 година
metal 387774ab8a Build config flags are either defined or undefined, never 0 пре 1 година
opengl 1cc85c912b Check return value of SDL_small_alloc() пре 1 година
opengles2 1cc85c912b Check return value of SDL_small_alloc() пре 1 година
ps2 387774ab8a Build config flags are either defined or undefined, never 0 пре 1 година
psp 45ad763de5 Disable backface culling and use a constant rectangle winding order. пре 1 година
software 3234a3b902 Simplified internal SDL_Surface structure пре 1 година
vitagxm 1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type пре 1 година
vulkan 4f160d69a6 Closes #10318 - implement Android prerotation in the Vulkan renderer пре 1 година
SDL_d3dmath.c 387774ab8a Build config flags are either defined or undefined, never 0 пре 1 година
SDL_d3dmath.h 387774ab8a Build config flags are either defined or undefined, never 0 пре 1 година
SDL_render.c b43b333d25 Moved the GPU renderer to the bottom of the list пре 1 година
SDL_render_debug_font.h c20918b0fb render: Add SDL_RenderDebugText(). пре 1 година
SDL_render_unsupported.c 5b3ee51c6c Updated copyright for 2024 пре 2 година
SDL_sysrender.h c20918b0fb render: Add SDL_RenderDebugText(). пре 1 година
SDL_yuv_sw.c 3234a3b902 Simplified internal SDL_Surface structure пре 1 година
SDL_yuv_sw_c.h 16fb8e54cb Fixed the colorspace for YUV textures using native RGB representations пре 1 година