Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection hai 1 ano
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SDL_blendfillrect.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED hai 1 ano
SDL_blendfillrect.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_blendline.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED hai 1 ano
SDL_blendline.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_blendpoint.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED hai 1 ano
SDL_blendpoint.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_draw.h df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED hai 1 ano
SDL_drawline.c 2ba76dbe80 Simplified SDL_Surface hai 1 ano
SDL_drawline.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_drawpoint.c 2ba76dbe80 Simplified SDL_Surface hai 1 ano
SDL_drawpoint.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_render_sw.c 95dd8781ce Do a full cleanup if renderer creation fails during autodetection hai 1 ano
SDL_render_sw_c.h 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. %!s(int64=2) %!d(string=hai) anos
SDL_rotate.c cd25cb3435 Check SDL_LockSurface() return value hai 1 ano
SDL_rotate.h 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
SDL_triangle.c 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() hai 1 ano
SDL_triangle.h 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() hai 1 ano