Eddy Jansson aaee09d6ed Don't do NULL-checks before SDL_free() 11 mesi fa
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direct3d 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 11 mesi fa
direct3d11 c86cfb0156 Disable D3D feature levels below 11.0 for the D3D11 renderer 1 anno fa
direct3d12 134b47730b Added support for linear and pixel art scaling for palettized textures 1 anno fa
gpu 941b0a8ea4 Added support for external GPU textures to the GPU renderer 1 anno fa
metal f43577bbb5 Fix compiling Metal renderer with SDL_LEAN_AND_MEAN 1 anno fa
ngage 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 11 mesi fa
opengl aaee09d6ed Don't do NULL-checks before SDL_free() 11 mesi fa
opengles2 aaee09d6ed Don't do NULL-checks before SDL_free() 11 mesi fa
ps2 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 11 mesi fa
psp 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 11 mesi fa
software ac2c834021 Fixed build 1 anno fa
vitagxm 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 11 mesi fa
vulkan 2a96997e90 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 1 anno fa
SDL_d3dmath.h 705ced8cf5 Make D3D math functions static inline to reduce likelihood of linking conflicts 11 mesi fa
SDL_render.c 2ffabb5150 render: Fix texture format selection for color-keyed indexed surfaces 11 mesi fa
SDL_render_debug_font.h f2074d7af3 Updated copyright for 2025 1 anno fa
SDL_render_unsupported.c f2074d7af3 Updated copyright for 2025 1 anno fa
SDL_sysrender.h b65590159b Each application palette corresponds to one hardware palette 1 anno fa
SDL_yuv_sw.c 8e51b2468a Renamed SDL_SoftStretch() to SDL_StretchSurface() 1 anno fa
SDL_yuv_sw_c.h f2074d7af3 Updated copyright for 2025 1 anno fa