Sam Lantinga 20dfda4489 Fixed mingw-w64 build 7 年之前
..
direct3d eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 年之前
direct3d11 20dfda4489 Fixed mingw-w64 build 7 年之前
metal 264b81b481 metal: Make sure layer drawableSize is adjusted on resize. 7 年之前
opengl eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 年之前
opengles eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 年之前
opengles2 90a5607d32 Fixed compiler warning and use higher precision in angle calculation 7 年之前
psp eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 年之前
software eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 年之前
SDL_d3dmath.c e3cc5b2c6b Updated copyright for 2018 8 年之前
SDL_d3dmath.h e3cc5b2c6b Updated copyright for 2018 8 年之前
SDL_render.c 7df0f4fdac Fixed bug 4277 - warnings patch 7 年之前
SDL_sysrender.h 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 8 年之前
SDL_yuv_sw.c e3cc5b2c6b Updated copyright for 2018 8 年之前
SDL_yuv_sw_c.h e3cc5b2c6b Updated copyright for 2018 8 年之前