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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_OGL_ES
- #include <SDL3/SDL_hints.h>
- #include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
- #include <SDL3/SDL_opengles.h>
- #include "../SDL_sysrender.h"
- #include "../../SDL_utils_c.h"
- #define RENDERER_CONTEXT_MAJOR 1
- #define RENDERER_CONTEXT_MINOR 1
- /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
- typedef struct GLES_FBOList GLES_FBOList;
- struct GLES_FBOList
- {
- Uint32 w, h;
- GLuint FBO;
- GLES_FBOList *next;
- };
- typedef struct
- {
- SDL_Rect viewport;
- bool viewport_dirty;
- SDL_Texture *texture;
- SDL_Texture *target;
- int drawablew;
- int drawableh;
- SDL_BlendMode blend;
- bool cliprect_enabled_dirty;
- bool cliprect_enabled;
- bool cliprect_dirty;
- SDL_Rect cliprect;
- bool texturing;
- bool color_dirty;
- SDL_FColor color;
- bool clear_color_dirty;
- SDL_FColor clear_color;
- } GLES_DrawStateCache;
- typedef struct
- {
- SDL_GLContext context;
- #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
- #define SDL_PROC_OES SDL_PROC
- #include "SDL_glesfuncs.h"
- #undef SDL_PROC
- #undef SDL_PROC_OES
- bool GL_OES_framebuffer_object_supported;
- GLES_FBOList *framebuffers;
- GLuint window_framebuffer;
- bool GL_OES_blend_func_separate_supported;
- bool GL_OES_blend_equation_separate_supported;
- bool GL_OES_blend_subtract_supported;
- bool GL_EXT_blend_minmax_supported;
- GLES_DrawStateCache drawstate;
- GLenum textype; // Probably GL_TEXTURE_2D, but might be other things, like TEXTURE_RECTANGLE, maybe if there's any extension...?
- bool pixelart_supported;
- bool debug_enabled;
- int errors;
- char **error_messages;
- } GLES_RenderData;
- typedef struct
- {
- GLuint texture;
- } GL_PaletteData;
- typedef struct
- {
- GLuint texture;
- GLenum textype;
- GLfloat texw;
- GLfloat texh;
- GLenum format;
- GLenum formattype;
- SDL_ScaleMode texture_scale_mode;
- GLenum texture_address_mode_u;
- GLenum texture_address_mode_v;
- void *pixels;
- int pitch;
- GLES_FBOList *fbo;
- } GLES_TextureData;
- static bool GLES_SetError(const char *prefix, GLenum result)
- {
- const char *error;
- switch (result) {
- case GL_NO_ERROR:
- error = "GL_NO_ERROR";
- break;
- case GL_INVALID_ENUM:
- error = "GL_INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- error = "GL_INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- error = "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- error = "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- error = "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- error = "GL_OUT_OF_MEMORY";
- break;
- default:
- error = "UNKNOWN";
- break;
- }
- return SDL_SetError("%s: %s", prefix, error);
- }
- static bool GLES_LoadFunctions(GLES_RenderData *data)
- {
- #ifdef SDL_VIDEO_DRIVER_UIKIT
- #define __SDL_NOGETPROCADDR__
- #elif defined(SDL_VIDEO_DRIVER_ANDROID)
- #define __SDL_NOGETPROCADDR__
- #endif
- #ifdef __SDL_NOGETPROCADDR__
- #define SDL_PROC(ret, func, params) data->func = func;
- #define SDL_PROC_OES(ret, func, params) data->func = func;
- #else
- #define SDL_PROC(ret, func, params) \
- do { \
- data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
- if (!data->func) { \
- return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
- } \
- } while (0);
- #define SDL_PROC_OES(ret, func, params) \
- do { \
- data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
- } while (0);
- #endif /* __SDL_NOGETPROCADDR__ */
- #include "SDL_glesfuncs.h"
- #undef SDL_PROC
- #undef SDL_PROC_OES
- return true;
- }
- static GLES_FBOList *GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
- {
- GLES_FBOList *result = data->framebuffers;
- while ((result) && ((result->w != w) || (result->h != h))) {
- result = result->next;
- }
- if (!result) {
- result = SDL_malloc(sizeof(GLES_FBOList));
- result->w = w;
- result->h = h;
- data->glGenFramebuffersOES(1, &result->FBO);
- result->next = data->framebuffers;
- data->framebuffers = result;
- }
- return result;
- }
- static bool GLES_ActivateRenderer(SDL_Renderer *renderer)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- if (SDL_GL_GetCurrentContext() != data->context) {
- if (!SDL_GL_MakeCurrent(renderer->window, data->context)) {
- return false;
- }
- }
- return true;
- }
- static void GLES_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- if (event->type == SDL_EVENT_WINDOW_MINIMIZED) {
- /* According to Apple documentation, we need to finish drawing NOW! */
- data->glFinish();
- }
- }
- static bool GLES_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
- {
- SDL_GetWindowSizeInPixels(renderer->window, w, h);
- return true;
- }
- static GLenum GetBlendFunc(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO:
- return GL_ZERO;
- case SDL_BLENDFACTOR_ONE:
- return GL_ONE;
- case SDL_BLENDFACTOR_SRC_COLOR:
- return GL_SRC_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
- return GL_ONE_MINUS_SRC_COLOR;
- case SDL_BLENDFACTOR_SRC_ALPHA:
- return GL_SRC_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
- return GL_ONE_MINUS_SRC_ALPHA;
- case SDL_BLENDFACTOR_DST_COLOR:
- return GL_DST_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
- return GL_ONE_MINUS_DST_COLOR;
- case SDL_BLENDFACTOR_DST_ALPHA:
- return GL_DST_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
- return GL_ONE_MINUS_DST_ALPHA;
- default:
- return GL_INVALID_ENUM;
- }
- }
- static GLenum GetBlendEquation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD:
- return GL_FUNC_ADD_OES;
- case SDL_BLENDOPERATION_SUBTRACT:
- return GL_FUNC_SUBTRACT_OES;
- case SDL_BLENDOPERATION_REV_SUBTRACT:
- return GL_FUNC_REVERSE_SUBTRACT_OES;
- case SDL_BLENDOPERATION_MINIMUM:
- return GL_MIN_EXT;
- case SDL_BLENDOPERATION_MAXIMUM:
- return GL_MAX_EXT;
- default:
- return GL_INVALID_ENUM;
- }
- }
- static bool GLES_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
- SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
- SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
- SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
- SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
- SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
- if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
- GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
- GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
- GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
- GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
- GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
- return false;
- }
- if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
- return false;
- }
- if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
- return false;
- }
- if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
- return false;
- }
- if (colorOperation == SDL_BLENDOPERATION_MINIMUM && !data->GL_EXT_blend_minmax_supported) {
- return false;
- }
- if (colorOperation == SDL_BLENDOPERATION_MAXIMUM && !data->GL_EXT_blend_minmax_supported) {
- return false;
- }
- return true;
- }
- static bool SetTextureScaleMode(GLES_RenderData *data, GLenum textype, SDL_PixelFormat format, SDL_ScaleMode scaleMode)
- {
- switch (scaleMode) {
- case SDL_SCALEMODE_NEAREST:
- case SDL_SCALEMODE_PIXELART:
- data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- case SDL_SCALEMODE_LINEAR:
- data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
- default:
- return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
- }
- return true;
- }
- static GLint TranslateAddressMode(SDL_TextureAddressMode addressMode)
- {
- switch (addressMode) {
- case SDL_TEXTURE_ADDRESS_CLAMP:
- return GL_CLAMP_TO_EDGE;
- case SDL_TEXTURE_ADDRESS_WRAP:
- return GL_REPEAT;
- default:
- SDL_assert(!"Unknown texture address mode");
- return GL_CLAMP_TO_EDGE;
- }
- }
- static void SetTextureAddressMode(GLES_RenderData *data, GLenum textype, SDL_TextureAddressMode addressModeU, SDL_TextureAddressMode addressModeV)
- {
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, TranslateAddressMode(addressModeU));
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, TranslateAddressMode(addressModeV));
- }
- static bool GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
- GLES_TextureData *data;
- GLint internalFormat;
- GLenum format, textype;
- int texture_w, texture_h;
- GLenum result;
- GLES_ActivateRenderer(renderer);
- switch (texture->format) {
- case SDL_PIXELFORMAT_RGBA32:
- internalFormat = GL_RGBA;
- format = GL_RGBA;
- textype = GL_UNSIGNED_BYTE;
- break;
- default:
- return SDL_SetError("Texture format not supported");
- }
- data = (GLES_TextureData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- return SDL_OutOfMemory();
- }
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
- data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
- data->pixels = SDL_calloc(1, texture->h * data->pitch);
- if (!data->pixels) {
- SDL_free(data);
- return SDL_OutOfMemory();
- }
- }
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- if (!renderdata->GL_OES_framebuffer_object_supported) {
- SDL_free(data);
- return SDL_SetError("GL_OES_framebuffer_object not supported");
- }
- data->fbo = GLES_GetFBO(renderer->internal, texture->w, texture->h);
- } else {
- data->fbo = NULL;
- }
- renderdata->glGetError();
- renderdata->glEnable(GL_TEXTURE_2D);
- renderdata->glGenTextures(1, &data->texture);
- result = renderdata->glGetError();
- if (result != GL_NO_ERROR) {
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
- SDL_free(data->pixels);
- }
- SDL_free(data);
- return GLES_SetError("glGenTextures()", result);
- }
- data->textype = GL_TEXTURE_2D;
- /* no NPOV textures allowed in OpenGL ES (yet) */
- texture_w = SDL_powerof2(texture->w);
- texture_h = SDL_powerof2(texture->h);
- data->texw = (GLfloat)texture->w / texture_w;
- data->texh = (GLfloat)texture->h / texture_h;
- data->format = format;
- data->formattype = textype;
- data->texture_scale_mode = texture->scaleMode;
- data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
- data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
- renderdata->glBindTexture(data->textype, data->texture);
- renderdata->glTexImage2D(data->textype, 0, internalFormat, texture_w,
- texture_h, 0, format, textype, NULL);
- SetTextureScaleMode(renderdata, data->textype, texture->format, texture->scaleMode);
- renderdata->glDisable(GL_TEXTURE_2D);
- renderdata->drawstate.texture = texture;
- renderdata->drawstate.texturing = false;
- result = renderdata->glGetError();
- if (result != GL_NO_ERROR) {
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
- SDL_free(data->pixels);
- }
- SDL_free(data);
- return GLES_SetError("glTexImage2D()", result);
- }
- texture->internal = data;
- return true;
- }
- static bool GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
- GLES_TextureData *data = (GLES_TextureData *)texture->internal;
- Uint8 *blob = NULL;
- Uint8 *src;
- int srcPitch;
- int y;
- GLES_ActivateRenderer(renderer);
- /* Bail out if we're supposed to update an empty rectangle */
- if (rect->w <= 0 || rect->h <= 0) {
- return true;
- }
- /* Reformat the texture data into a tightly packed array */
- srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
- src = (Uint8 *)pixels;
- if (pitch != srcPitch) {
- blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
- if (!blob) {
- return SDL_OutOfMemory();
- }
- src = blob;
- for (y = 0; y < rect->h; ++y) {
- SDL_memcpy(src, pixels, srcPitch);
- src += srcPitch;
- pixels = (Uint8 *)pixels + pitch;
- }
- src = blob;
- }
- /* Create a texture subimage with the supplied data */
- renderdata->glGetError();
- renderdata->glEnable(data->textype);
- renderdata->glBindTexture(data->textype, data->texture);
- renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- renderdata->glTexSubImage2D(data->textype,
- 0,
- rect->x,
- rect->y,
- rect->w,
- rect->h,
- data->format,
- data->formattype,
- src);
- renderdata->glDisable(data->textype);
- SDL_free(blob);
- renderdata->drawstate.texture = texture;
- renderdata->drawstate.texturing = false;
- if (renderdata->glGetError() != GL_NO_ERROR) {
- return SDL_SetError("Failed to update texture");
- }
- return true;
- }
- static bool GLES_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- GLES_TextureData *data = (GLES_TextureData *)texture->internal;
- *pixels =
- (void *)((Uint8 *)data->pixels + rect->y * data->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = data->pitch;
- return true;
- }
- static void GLES_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- GLES_TextureData *data = (GLES_TextureData *)texture->internal;
- SDL_Rect rect;
- /* We do whole texture updates, at least for now */
- rect.x = 0;
- rect.y = 0;
- rect.w = texture->w;
- rect.h = texture->h;
- GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
- }
- static bool GLES_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- GLES_TextureData *texturedata = NULL;
- GLenum status;
- if (!data->GL_OES_framebuffer_object_supported) {
- return SDL_SetError("Can't enable render target support in this renderer");
- }
- data->drawstate.viewport_dirty = true;
- if (!texture) {
- data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
- return true;
- }
- texturedata = (GLES_TextureData *)texture->internal;
- data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
- /* TODO: check if texture pixel format allows this operation */
- data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->textype, texturedata->texture, 0);
- /* Check FBO status */
- status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
- if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
- return SDL_SetError("glFramebufferTexture2DOES() failed");
- }
- return true;
- }
- static bool GLES_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return true; /* nothing to do in this backend. */
- }
- static bool GLES_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(GLfloat), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++) {
- *(verts++) = 0.5f + points[i].x;
- *(verts++) = 0.5f + points[i].y;
- }
- return true;
- }
- static bool GLES_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- int i;
- GLfloat prevx, prevy;
- const size_t vertlen = (sizeof(GLfloat) * 2) * count;
- GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- /* 0.5f offset to hit the center of the pixel. */
- prevx = 0.5f + points->x;
- prevy = 0.5f + points->y;
- *(verts++) = prevx;
- *(verts++) = prevy;
- /* bump the end of each line segment out a quarter of a pixel, to provoke
- the diamond-exit rule. Without this, you won't just drop the last
- pixel of the last line segment, but you might also drop pixels at the
- edge of any given line segment along the way too. */
- for (i = 1; i < count; i++) {
- const GLfloat xstart = prevx;
- const GLfloat ystart = prevy;
- const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
- const GLfloat yend = points[i].y + 0.5f;
- /* bump a little in the direction we are moving in. */
- const GLfloat deltax = xend - xstart;
- const GLfloat deltay = yend - ystart;
- const GLfloat angle = SDL_atan2f(deltay, deltax);
- prevx = xend + (SDL_cosf(angle) * 0.25f);
- prevy = yend + (SDL_sinf(angle) * 0.25f);
- *(verts++) = prevx;
- *(verts++) = prevy;
- }
- return true;
- }
- static bool GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- GLES_TextureData *texturedata = NULL;
- int i;
- int count = indices ? num_indices : num_vertices;
- const float color_scale = cmd->data.draw.color_scale;
- GLfloat *verts;
- int sz = 2 + 4 + (texture ? 2 : 0);
- verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * sz * sizeof(GLfloat), 0, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- if (texture) {
- texturedata = (GLES_TextureData *)texture->internal;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_FColor *col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = (SDL_FColor *)((char *)color + j * color_stride);
- *(verts++) = xy_[0] * scale_x;
- *(verts++) = xy_[1] * scale_y;
- *(verts++) = col_->r * color_scale;
- *(verts++) = col_->g * color_scale;
- *(verts++) = col_->b * color_scale;
- *(verts++) = col_->a;
- if (texture) {
- float *uv_ = (float *)((char *)uv + j * uv_stride);
- *(verts++) = uv_[0] * texturedata->texw;
- *(verts++) = uv_[1] * texturedata->texh;
- }
- }
- return true;
- }
- static void SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
- {
- const SDL_BlendMode blend = cmd->data.draw.blend;
- if (data->drawstate.viewport_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const bool istarget = (data->drawstate.target != NULL);
- data->glMatrixMode(GL_PROJECTION);
- data->glLoadIdentity();
- data->glViewport(viewport->x,
- istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
- viewport->w, viewport->h);
- if (viewport->w && viewport->h) {
- data->glOrthof((GLfloat)0, (GLfloat)viewport->w,
- (GLfloat)(istarget ? 0 : viewport->h),
- (GLfloat)(istarget ? viewport->h : 0),
- 0.0, 1.0);
- }
- data->glMatrixMode(GL_MODELVIEW);
- data->drawstate.viewport_dirty = false;
- }
- if (data->drawstate.cliprect_enabled_dirty) {
- if (data->drawstate.cliprect_enabled) {
- data->glEnable(GL_SCISSOR_TEST);
- } else {
- data->glDisable(GL_SCISSOR_TEST);
- }
- data->drawstate.cliprect_enabled_dirty = false;
- }
- if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const SDL_Rect *rect = &data->drawstate.cliprect;
- const bool istarget = (data->drawstate.target != NULL);
- data->glScissor(viewport->x + rect->x,
- istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
- rect->w, rect->h);
- data->drawstate.cliprect_dirty = false;
- }
- if (blend != data->drawstate.blend) {
- if (blend == SDL_BLENDMODE_NONE) {
- data->glDisable(GL_BLEND);
- } else {
- data->glEnable(GL_BLEND);
- if (data->GL_OES_blend_func_separate_supported) {
- data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
- } else {
- data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
- }
- if (data->GL_OES_blend_equation_separate_supported) {
- data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
- GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
- } else if (data->GL_OES_blend_subtract_supported) {
- data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
- }
- }
- data->drawstate.blend = blend;
- }
- if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
- if (cmd->data.draw.texture == NULL) {
- data->glDisable(GL_TEXTURE_2D);
- data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- data->drawstate.texturing = false;
- } else {
- data->glEnable(GL_TEXTURE_2D);
- data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- data->drawstate.texturing = true;
- }
- }
- }
- static void SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
- {
- SDL_Texture *texture = cmd->data.draw.texture;
- GLES_TextureData *texturedata = (GLES_TextureData *)texture->internal;
- const GLenum textype = data->textype;
- SetDrawState(data, cmd);
- if (texture != data->drawstate.texture) {
- data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
- data->drawstate.texture = texture;
- }
- if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) {
- SetTextureScaleMode(data, textype, texture->format, cmd->data.draw.texture_scale_mode);
- texturedata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
- }
- if (cmd->data.draw.texture_address_mode_u != texturedata->texture_address_mode_u ||
- cmd->data.draw.texture_address_mode_v != texturedata->texture_address_mode_v) {
- SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
- texturedata->texture_address_mode_u = cmd->data.draw.texture_address_mode_u;
- texturedata->texture_address_mode_v = cmd->data.draw.texture_address_mode_v;
- }
- }
- static void GLES_InvalidateCachedState(SDL_Renderer *renderer)
- {
- GLES_DrawStateCache *cache = &((GLES_RenderData *)renderer->internal)->drawstate;
- cache->viewport_dirty = true;
- cache->texture = NULL;
- cache->drawablew = 0;
- cache->drawableh = 0;
- cache->blend = SDL_BLENDMODE_INVALID;
- cache->cliprect_enabled_dirty = true;
- cache->cliprect_dirty = true;
- cache->color_dirty = true;
- cache->clear_color_dirty = true;
- }
- static bool GLES_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- if (!GLES_ActivateRenderer(renderer)) {
- return false;
- }
- data->drawstate.target = renderer->target;
- if (!renderer->target) {
- int w, h;
- SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
- if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
- data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc.
- data->drawstate.cliprect_dirty = true;
- data->drawstate.drawablew = w;
- data->drawstate.drawableh = h;
- }
- }
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- const float r = cmd->data.color.color.r * cmd->data.color.color_scale;
- const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
- const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
- const float a = cmd->data.color.color.a;
- if (data->drawstate.color_dirty ||
- (r != data->drawstate.color.r) ||
- (g != data->drawstate.color.g) ||
- (b != data->drawstate.color.b) ||
- (a != data->drawstate.color.a)) {
- data->glColor4f(r, g, b, a);
- data->drawstate.color.r = r;
- data->drawstate.color.g = g;
- data->drawstate.color.b = b;
- data->drawstate.color.a = a;
- data->drawstate.color_dirty = false;
- }
- break;
- }
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- SDL_Rect *viewport = &data->drawstate.viewport;
- if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
- SDL_copyp(viewport, &cmd->data.viewport.rect);
- data->drawstate.viewport_dirty = true;
- }
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
- data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
- data->drawstate.cliprect_enabled_dirty = true;
- }
- if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
- SDL_copyp(&data->drawstate.cliprect, rect);
- data->drawstate.cliprect_dirty = true;
- }
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- const float r = cmd->data.color.color.r * cmd->data.color.color_scale;
- const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
- const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
- const float a = cmd->data.color.color.a;
- if (data->drawstate.clear_color_dirty ||
- (r != data->drawstate.clear_color.r) ||
- (g != data->drawstate.clear_color.g) ||
- (b != data->drawstate.clear_color.b) ||
- (a != data->drawstate.clear_color.a)) {
- data->glClearColor(r, g, b, a);
- data->drawstate.clear_color.r = r;
- data->drawstate.clear_color.g = g;
- data->drawstate.clear_color.b = b;
- data->drawstate.clear_color.a = a;
- data->drawstate.clear_color_dirty = false;
- }
- if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
- data->glDisable(GL_SCISSOR_TEST);
- data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
- }
- data->glClear(GL_COLOR_BUFFER_BIT);
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- {
- const size_t count = cmd->data.draw.count;
- const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
- SetDrawState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glDrawArrays(GL_POINTS, 0, (GLsizei)count);
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES:
- {
- const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const size_t count = cmd->data.draw.count;
- SDL_assert(count >= 2);
- SetDrawState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count);
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: /* unused */
- break;
- case SDL_RENDERCMD_COPY: /* unused */
- break;
- case SDL_RENDERCMD_COPY_EX: /* unused */
- break;
- case SDL_RENDERCMD_GEOMETRY:
- {
- const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
- SDL_Texture *texture = cmd->data.draw.texture;
- const size_t count = cmd->data.draw.count;
- int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof(float);
- if (texture) {
- SetCopyState(data, cmd);
- } else {
- SetDrawState(data, cmd);
- }
- data->glEnableClientState(GL_COLOR_ARRAY);
- data->glVertexPointer(2, GL_FLOAT, stride, verts);
- data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
- if (texture) {
- data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
- }
- data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei)count);
- data->glDisableClientState(GL_COLOR_ARRAY);
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return true;
- }
- static SDL_Surface *GLES_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
- SDL_Surface *surface;
- surface = SDL_CreateSurfaceUninitialized(rect->w, rect->h, format);
- if (!surface) {
- return NULL;
- }
- int y = rect->y;
- if (!renderer->target) {
- int w, h;
- SDL_GetRenderOutputSize(renderer, &w, &h);
- y = (h - y) - rect->h;
- }
- data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
- data->glReadPixels(rect->x, y, rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
- // Flip the rows to be top-down if necessary
- if (!renderer->target) {
- SDL_FlipSurface(surface, SDL_FLIP_VERTICAL);
- }
- return surface;
- }
- static bool GLES_RenderPresent(SDL_Renderer *renderer)
- {
- GLES_ActivateRenderer(renderer);
- return SDL_GL_SwapWindow(renderer->window);
- }
- static void GLES_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
- GLES_TextureData *data = (GLES_TextureData *)texture->internal;
- GLES_ActivateRenderer(renderer);
- if (renderdata->drawstate.texture == texture) {
- renderdata->drawstate.texture = NULL;
- }
- if (renderdata->drawstate.target == texture) {
- renderdata->drawstate.target = NULL;
- }
- if (!data) {
- return;
- }
- if (data->texture) {
- renderdata->glDeleteTextures(1, &data->texture);
- }
- SDL_free(data->pixels);
- SDL_free(data);
- texture->internal = NULL;
- }
- static void GLES_DestroyRenderer(SDL_Renderer *renderer)
- {
- GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
- if (data) {
- if (data->context) {
- while (data->framebuffers) {
- GLES_FBOList *nextnode = data->framebuffers->next;
- data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
- SDL_free(data->framebuffers);
- data->framebuffers = nextnode;
- }
- SDL_GL_DestroyContext(data->context);
- }
- SDL_free(data);
- }
- }
- static bool GLES_SetVSync(SDL_Renderer *renderer, const int vsync)
- {
- int interval = 0;
- if (!SDL_GL_SetSwapInterval(vsync)) {
- return false;
- }
- if (!SDL_GL_GetSwapInterval(&interval)) {
- return false;
- }
- if (interval != vsync) {
- return SDL_Unsupported();
- }
- return true;
- }
- static bool GLES_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
- {
- GLES_RenderData *data = NULL;
- GLint value;
- Uint32 window_flags;
- int profile_mask = 0, major = 0, minor = 0;
- bool changed_window = false;
- SDL_SetupRendererColorspace(renderer, create_props);
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
- SDL_SyncWindow(window);
- window_flags = SDL_GetWindowFlags(window);
- if (!(window_flags & SDL_WINDOW_OPENGL) ||
- profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
- changed_window = true;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
- if (!SDL_ReconfigureWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)) | SDL_WINDOW_OPENGL)) {
- goto error;
- }
- }
- data = (GLES_RenderData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- SDL_OutOfMemory();
- goto error;
- }
- renderer->WindowEvent = GLES_WindowEvent;
- renderer->GetOutputSize = GLES_GetOutputSize;
- renderer->SupportsBlendMode = GLES_SupportsBlendMode;
- renderer->CreateTexture = GLES_CreateTexture;
- renderer->UpdateTexture = GLES_UpdateTexture;
- renderer->LockTexture = GLES_LockTexture;
- renderer->UnlockTexture = GLES_UnlockTexture;
- renderer->SetRenderTarget = GLES_SetRenderTarget;
- renderer->QueueSetViewport = GLES_QueueSetViewport;
- renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = GLES_QueueDrawPoints;
- renderer->QueueDrawLines = GLES_QueueDrawLines;
- renderer->QueueGeometry = GLES_QueueGeometry;
- renderer->InvalidateCachedState = GLES_InvalidateCachedState;
- renderer->RunCommandQueue = GLES_RunCommandQueue;
- renderer->RenderReadPixels = GLES_RenderReadPixels;
- renderer->RenderPresent = GLES_RenderPresent;
- renderer->DestroyTexture = GLES_DestroyTexture;
- renderer->DestroyRenderer = GLES_DestroyRenderer;
- renderer->SetVSync = GLES_SetVSync;
- renderer->internal = data;
- GLES_InvalidateCachedState(renderer);
- renderer->window = window;
- renderer->name = GLES_RenderDriver.name;
- data->context = SDL_GL_CreateContext(window);
- if (!data->context) {
- goto error;
- }
- if (!SDL_GL_MakeCurrent(window, data->context)) {
- goto error;
- }
- if (!GLES_LoadFunctions(data)) {
- goto error;
- }
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
- // Check for debug output support
- if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) &&
- (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
- data->debug_enabled = true;
- }
- value = 0;
- data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
- SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value);
- /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
- if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
- data->GL_OES_framebuffer_object_supported = true;
- value = 0;
- data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
- data->window_framebuffer = (GLuint)value;
- }
- data->framebuffers = NULL;
- if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
- data->GL_OES_blend_func_separate_supported = true;
- }
- if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
- data->GL_OES_blend_equation_separate_supported = true;
- }
- if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
- data->GL_OES_blend_subtract_supported = true;
- }
- if (SDL_GL_ExtensionSupported("GL_EXT_blend_minmax")) {
- data->GL_EXT_blend_minmax_supported = true;
- }
- data->textype = GL_TEXTURE_2D; // this might be other things, like TEXTURE_RECTANGLE, maybe if there's any extension...?
- /* Set up parameters for rendering */
- data->glDisable(GL_DEPTH_TEST);
- data->glDisable(GL_CULL_FACE);
- data->glMatrixMode(GL_MODELVIEW);
- data->glLoadIdentity();
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
- data->drawstate.blend = SDL_BLENDMODE_INVALID;
- return true;
- error:
- if (changed_window) {
- /* Uh oh, better try to put it back... */
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
- SDL_RecreateWindow(window, window_flags);
- }
- return false;
- }
- SDL_RenderDriver GLES_RenderDriver = {
- GLES_CreateRenderer, "opengles"
- };
- #endif /* SDL_VIDEO_RENDER_OGL_ES */
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