Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2 rokov pred
..
android a4bb4eef73 cmake: create Android jars + apks for tests 2 rokov pred
emscripten 6607a3cfac Disable cache in python http server 2 rokov pred
n3ds 655275378d N3DS port (squashed) 3 rokov pred
shapes 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
uwp a5d9db0cd0 cmake: build tests for UWP 2 rokov pred
CMakeLists.txt 9c664b0062 main: Added _optional_ callback entry points. 2 rokov pred
COPYING 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
README 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 2 rokov pred
audiofile.bmp 2de9253b6c test: Added testaudio 2 rokov pred
checkkeys.c 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2 rokov pred
checkkeysthreads.c 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2 rokov pred
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 2 rokov pred
gamepad_battery_empty.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_empty.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_full.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_full.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_low.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_low.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_medium.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_medium.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_button_background.h 45cd4b8038 Added button background 2 rokov pred
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 2 rokov pred
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 rokov pred
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 rokov pred
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 2 rokov pred
gamepadutils.c efe15588d5 Relabel back paddles as left or right 2 rokov pred
gamepadutils.h b271e92c6e Added the ability to specify a gamepad type in the mapping 2 rokov pred
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 rokov pred
logaudiodev.bmp 2de9253b6c test: Added testaudio 2 rokov pred
loopwave.c 9c664b0062 main: Added _optional_ callback entry points. 2 rokov pred
main.cpp 28b93451dc Make WinRT's SDL_main header-only 3 rokov pred
moose.dat 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
physaudiodev.bmp 2de9253b6c test: Added testaudio 2 rokov pred
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
pretest.c f5886f11d0 cmake: let every test depends on pretest 2 rokov pred
relative_mode.markdown 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 rokov pred
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
sample.wav 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 2 rokov pred
soundboard_levels.bmp 2de9253b6c test: Added testaudio 2 rokov pred
speaker.bmp 2de9253b6c test: Added testaudio 2 rokov pred
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 3 rokov pred
testatomic.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2 rokov pred
testaudio-art.txt 2de9253b6c test: Added testaudio 2 rokov pred
testaudio.c 7e445da569 Added SDL_CleanupEvent() 2 rokov pred
testaudiocapture.c 9c664b0062 main: Added _optional_ callback entry points. 2 rokov pred
testaudiohotplug.c 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2 rokov pred
testaudioinfo.c 2f43f7bc53 audio: Allow querying of device buffer size. 2 rokov pred
testaudiostreamdynamicresample.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2 rokov pred
testautomation.c c4bf05fd9d Added subsystem refcount tests to testautomation 2 rokov pred
testautomation_audio.c c552cc6847 We don't require the audio system to be initialized for audio format conversion 2 rokov pred
testautomation_clipboard.c c1b11ad54e Expanded automated clipboard tests 2 rokov pred
testautomation_events.c 2c3717881f testautomation_events.c: initialize "timestamp" to solve "conditional jump or move depends on uninitialised value" 3 rokov pred
testautomation_guid.c e9e4a9175f testautomation_guid.c: fix integer warning in 32 bit builds. 3 rokov pred
testautomation_hints.c 0f24956b0a testautomation_hints.c: free hint memory 3 rokov pred
testautomation_images.c c963f02571 More fix warnings about static function and prototype 3 rokov pred
testautomation_images.h 4053876bf6 Fix warning drop const qualifier 3 rokov pred
testautomation_intrinsics.c b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 3 rokov pred
testautomation_joystick.c c963f02571 More fix warnings about static function and prototype 3 rokov pred
testautomation_keyboard.c 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 3 rokov pred
testautomation_main.c c963f02571 More fix warnings about static function and prototype 3 rokov pred
testautomation_math.c 6248472c0c test: Accept small numerical differences in more mathematical tests 2 rokov pred
testautomation_mouse.c 64ec208479 Fix log message spelling 2 rokov pred
testautomation_pixels.c 34860b932b Fixed testautomation --filter pixels_allocFreeFormat 2 rokov pred
testautomation_platform.c b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 3 rokov pred
testautomation_properties.c 973c8b3273 Added SDL properties API 2 rokov pred
testautomation_rect.c 65e1d568ef Fix various typos (docs/build scripts/tests) 2 rokov pred
testautomation_render.c 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 2 rokov pred
testautomation_rwops.c f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 2 rokov pred
testautomation_sdltest.c 4053876bf6 Fix warning drop const qualifier 3 rokov pred
testautomation_stdlib.c 39a961ba41 Added support for "%[]" sscanf syntax 2 rokov pred
testautomation_subsystems.c c4bf05fd9d Added subsystem refcount tests to testautomation 2 rokov pred
testautomation_suites.h c4bf05fd9d Added subsystem refcount tests to testautomation 2 rokov pred
testautomation_surface.c 65e1d568ef Fix various typos (docs/build scripts/tests) 2 rokov pred
testautomation_syswm.c c30903882b cmake+tests: include SDL_build_config.h in select tests + add include paths 3 rokov pred
testautomation_timer.c f45761908a Move check for SDL_Delay upper bounds to testtimer 2 rokov pred
testautomation_video.c 4368f70ff9 Added properties to various SDL objects 2 rokov pred
testbounds.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testcontroller.c 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2 rokov pred
testcustomcursor.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testdisplayinfo.c c699f3d1d8 Updated SDL high DPI support 3 rokov pred
testdraw.c a5d9db0cd0 cmake: build tests for UWP 2 rokov pred
testdrawchessboard.c 183606d3d4 testdrawchessboard: clean up renderer and window 2 rokov pred
testdropfile.c 7e445da569 Added SDL_CleanupEvent() 2 rokov pred
testerror.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testevdev.c 8b12585e1d testevdev: Add some examples of PDP third-party Switch controllers 2 rokov pred
testffmpeg.c 382751c4b5 testffmpeg: print usage of options to change audio/video codec 2 rokov pred
testffmpeg_videotoolbox.h d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 2 rokov pred
testffmpeg_videotoolbox.m d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 2 rokov pred
testfile.c 2a01f9dcb5 tests: plug leaks when running with --trackmem 2 rokov pred
testfilesystem.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testgeometry.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testgl.c ef4ce8cec5 test: Add flag to suspend drawing when occluded 2 rokov pred
testgles.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testgles2.c ef4ce8cec5 test: Add flag to suspend drawing when occluded 2 rokov pred
testgles2_sdf.c b4291412a4 tests: build tests with C90 standard 3 rokov pred
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 rokov pred
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 rokov pred
testhaptic.c 6306ee9f42 List the available haptic devices in testhaptic 3 rokov pred
testhittesting.c 6e2851878f testhittesting: use SDLTest_Common for creating window(s) and renderer(s) 3 rokov pred
testhotplug.c 65e1d568ef Fix various typos (docs/build scripts/tests) 2 rokov pred
testiconv.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testime.c 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2 rokov pred
testintersections.c 08d5235da0 testintersections: check integer argument + no global done + get final tick before SDL shutdown 3 rokov pred
testkeys.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testloadso.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testlocale.c b1a0bc3fb0 testlocale: only ininitialize video when needed 2 rokov pred
testlock.c 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 2 rokov pred
testmessage.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testmouse.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testmultiaudio.c 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2 rokov pred
testnative.c 2a01f9dcb5 tests: plug leaks when running with --trackmem 2 rokov pred
testnative.h 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 3 rokov pred
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 2 rokov pred
testnativew32.c fde78d12f2 Updated copyright for 2023 3 rokov pred
testnativex11.c fde78d12f2 Updated copyright for 2023 3 rokov pred
testoffscreen.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testoverlay.c 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2 rokov pred
testplatform.c 65e1d568ef Fix various typos (docs/build scripts/tests) 2 rokov pred
testpopup.c b4291412a4 tests: build tests with C90 standard 3 rokov pred
testpower.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testqsort.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testrelative.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testrendercopyex.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testrendertarget.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testresample.c b903ccf945 SDL_rwops read/write functions return size_t again 2 rokov pred
testrumble.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testrwlock.c 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 2 rokov pred
testscale.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testsem.c 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 3 rokov pred
testsensor.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
testshader.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2 rokov pred
testshape.c 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel 2 rokov pred
testsprite.c 9c664b0062 main: Added _optional_ callback entry points. 2 rokov pred
testspriteminimal.c 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 rokov pred
teststreaming.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testsurround.c 2f43f7bc53 audio: Allow querying of device buffer size. 2 rokov pred
testthread.c cb73bed6eb SDL API renaming: SDL TLS functions 3 rokov pred
testtimer.c f45761908a Move check for SDL_Delay upper bounds to testtimer 2 rokov pred
testurl.c fde78d12f2 Updated copyright for 2023 3 rokov pred
testutils.c 6c2472d459 Relicensed testutils to match other test code 2 rokov pred
testutils.h 6c2472d459 Relicensed testutils to match other test code 2 rokov pred
testver.c 4d86a83fa9 testver: don't allow any arguments 3 rokov pred
testviewport.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
testvulkan.c d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 2 rokov pred
testwm.c 7e445da569 Added SDL_CleanupEvent() 2 rokov pred
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 8 rokov pred
testyuv.c 2a01f9dcb5 tests: plug leaks when running with --trackmem 2 rokov pred
testyuv_cvt.c b4291412a4 tests: build tests with C90 standard 3 rokov pred
testyuv_cvt.h fde78d12f2 Updated copyright for 2023 3 rokov pred
torturethread.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 3 rokov pred
trashcan.bmp 2de9253b6c test: Added testaudio 2 rokov pred
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 5 rokov pred
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 5 rokov pred
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 12 rokov pred

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!